Rally Bike is a bird's eye viewed motorcycle road racing game, where the player controls a motorcycle and must cross the finish line before an established number of competitor bikes. Fuel is a major obstacle, as running out of it results in game over. Any accident will cause great reduction of fuel, and stopping to refuel will cause competitor bikes to take advantage. Competitors never run out of fuel.
You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feets for that !You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer.
Fleet Commander is a strategy game developed and published by ASCII Entertainment for the Famicom in 1988. It is the first naval battle game ever released for the system. While it supposedly depicts a battle between two fictional countries, the game is largely recognized to be a recreation of one of the crucial naval battles that occurred between Japan and the United States near the end of World War II. Players control a Japanese fleet of heavy cruisers, battleships, submarines and aircraft carriers.
A couple of things set this game apart from typical Famicom games. First, in addition to the cartridge and the manual, the game also came packaged with a large map and plastic models which represented ships and airplanes. The game never shows the entire state of the water, so it is up to the player to use the information that he or she has to update the representation of battle on the map using the plastic models. Second, no background music is heard while playing this game. Finally, this game makes use of a device kn
Captain Tsubasa is the first game based on Captain Tsubasa. It was released in 1988-04-28 by Tecmo for the Japanese market.
This game is the first of the Tecmo game series. This videogame defined a unique concept: a sports RPG/Strategy and cinema action game. It follows the same story from the Captain Tsubasa (1983 TV series).
The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU forces. When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has. The game is turn-based with no time limit. The object of the game is to destroy the enemy's headquarters unit. The player that does so first wins. Units have different mobility range, which varies according to the unit type and (except for aircraft)
This is part 2 of Famicom Tantei Club: Kieta Kōkeisha which is an adventure game developed and published by Nintendo for the Family Computer Disk System spanning two disks. The game was never released outside Japan.
The scenario was written by Toru Osawa and Nagihiro Asama, based on the concept by Yoshio Sakamoto. The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious d
Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will com back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village.
The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.
The player controls an insect-sized warrior named "Kai", who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: an upgrade-able main shot and a seemingly random selection of secondary weapons.
A bright light shot up from Darm Tower in the end of the first Ys, and Adol Christin is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop an evil entity that his archenemy Dark Fact served. And his foes already know where he is.
Ys II: Ancient Ys Vanished - The Final Chapter is a direct sequel to Ys: The Vanished Omens. The game continues to utilize the action role-playing combat style of the first installment, which requires the player to make the protagonist run into the enemy in order to cause damage, without the need to press an attack button. The player should choose the angles and the measure of contact with the enemy carefully, otherwise the hero will be killed. The player character can (and should) level up, perform quests for village people, gather money, and upgrade weapons an
A naval simulation game. The Ocean Ranger is the first of a new class of frigate sized foilborne missile ships. You are able to track and destroy targets on the sea surface, beneath the sea, and in the air. Missions occur in one of four locations (from easiest to most difficult), the Bering Sea, Southeast Asia, Central America, and the Persian Gulf. While in port you can choose to equip your ship with a variety of weapons, then take off to rid an area of hostile enemies. In battle the view is from the deck of the boat, allowing enemies to be targeted and destroyed.
An instructional Shogi game, that teaches the Japanese version of chess. It is hosted by Tanigawa Kouji, a top-tier Shogi player. It was released for the Famicom Disk System, NES and MSX.
Shogi, a Japanese board game similar to chess, is a board game as popular as Mahjong in Japan. Tanigawa Kouji no Shogi Shinan II ("Tanigawa Kouji's Instructional Shogi II") is the second in a series of instructional Shogi games hosted by then-top tier champion and expert Shogi player Tanigawa Kouji to help improve the player's game.
The first Tanigawa Kouji no Shogi Shinan was only released on MSX home computers, though this game first came out on the Famicom Disk System in 1987. It would later receive additional versions for the MSX and the regular cartridge-based Famicom in 1988. There also exists a second Famicom Disk System version, released after the MSX and Famicom ports, that contains additional puzzle arrangements. The third game in the series would only be released on the Famicom.
Neither this game nor any of the games
This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough!
Kamen Rider Black must defeat the mutants of the Gorgom cult and Shadow Moon - the brainwashed twin of Kamen Rider Black in exciting all in one-on-one boss battles! Kamen Rider Black takes on his enemies not only on foot, but also with his Battle Hopper over obstacles before reaching the next boss battle.
Famicom Grand Prix II: 3D Hot Rally is the sequel to Famicom Grand Prix: F-1 Race, although the two games are very different. In a departure from its predecessor, Famicom Grand Prix II features a behind-the-car view. Rather than consisting of a handful of short tracks, 3D Hot Rally provides three long tracks consisting of a variety of different terrain types giving the feel of an actual rally race. As the name implies, the game allows you to use the Famicom 3D System glasses to give the race a real feeling of depth.
Ishido: The Way of Stones is a puzzle video game released in 1990 by Accolade and developed by Publishing International. It was designed by Michael Feinberg and programmed by Ian Gilman and Michael Sandige. Producer was Brad Fregger, and Brodie Lockard (the designer of the Shanghai computer game) contributed with graphics.
"One misty spring morning in 1989, in the remote mountains of China's Han Shan province, a Mendicant monk of the Northern School of the White Crane branch of Taoism, walked silently out through the front gates of the Heavenly Peak Temple
The monk carried a stone board, a set of seventy-two carved stone pieces, and an ancient scroll inscribed with brush and ink in elegant calligraphic script.
He also carried with him a secret which had lain cloistered and hidden for thousands of years."