Old american football simulation co-designed by famous sportscaster John Madden. The first game in EA's long-running Madden series. Different versions of this game have been available on almost every platform - with the Mega Drive version being the most famous of them all. The game concentrates more on tactics than pure action.
Parodius, also known as Parodius: The Octopus Saves the Earth, is the first title in the Parodius series.
The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the Gradius series of space-based horizontally scrolling shooters. The gameplay is very similar to the Gradius games, with other aspects from games such as TwinBee. However, the characters are replaced with silly characters taken from either these or other Konami games, as well as Japanese culture.
The player can play as either Tako (father of Takosuke), an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius.
The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as Moai. As with Gradius, the game utilizes a similar selection-
Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action...
DOME is based on Shizuko Natsuki's novel of the same name. The original work as well as the game's plot focus on the construction of a nuclear shelter called "The Dome", capable of protecting humans from an impending atomic war. The player takes the role of an employee in an advertisement company, whose job is to raise people's awareness of the shelter's importance, and donate money to the project.
Novelware was a concept to oppose tiresome gameplay and at the same time present serious text-intensive stories. Game scenario reached over 700 pages which was unseen before.
The village of Nitta has been invaded by the army of Dr. Bomb, an evil scientist who is plotting to take over the world. Facing this crisis is Bravoman, who received his powers from Alpha Man to stand up against Dr. Bomb in the name of justice. The village of Nitta consists of 22 stages -- action stages that take place on the ground and shooting stages that take place underwater. Action stages use a unique control system in which the height of a jump and the distance of an attack changes depending on how long players hold down the button. Players collect the Luck Symbols that appear when they defeat enemies and give them to Lottery Man to get recovery and power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and the rest of the world.
Solomon no Kagi: Oujo Rihita no Namida (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan.
The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.
You and Dana, the wizard of Lyrac, must unlock Solomon's scroll of secrets to restore peace in the constellations. With Dana's magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key! Solomon's Key!
After a hard days training with the freestyle team at the local dirt
track, Phil "Pookie" Wheeler, unofficial BMX Ninja, whilst travelling
home on his bike, a Blackfoot Falcon, was set upon by a rival team,
the Diamond Backs, whose leader is intent on gaining the ultimate
street cred. Your title.
You must prove to yourself and your girlfriend that you are capable of
keeping your title. Should you fail in your task, you will not only
lose your title, you will lose your girlfriend (who wants to be seen
with a loser anyway?) and your dignity. Should you succeed, you will
be rewarded by your girlfriend. Should you complete a certain number
of areas, you will receive the ultimate reward from her. (We're not
telling you what it is, so find out yourself if you can.)
Arcus is a RPG that is played entirely from first-person perspective. You navigate your hero by choosing a location from a menu. Once in dungeons, you have a separate menu whenever you encounter enemies. You fight them in turn-based combat, attacking physically or casting magic. The game is more close to Western RPG style than to Japanese one, and utilizes AD&D terminology for character stats.
An adventure game starring Sir Arthur Conan Doyle's Sherlock Holmes developed for the NES by Towa Chiki.
Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits.
It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: Hakushaku Reijou Yuukai Jiken) and received a sequel (Meitantei Holmes: M-Kara no Chousenjou). None of these games were ever released outside of Japan.
Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that so
Little Vampire is an adventure-style visual novel (ADV) published in Japan by AliceSoft's predecessor company, Champion Soft, in 1988. It is the direct sequel to Little Princess, and continues the adventures of Kurusu Miki and Ogawa Kentarou after their escape from Dracula's Castle. The events of the game would later be retconned into the timeline of the Rance series, with Dracula developing into the Demon King Gi, and the game's central antagonist, Ramon C. Burksham becoming one of the earliest-appearing Dark Lords.
Dokuganryu Masamune (独眼竜政宗?) is a historical simulation game developed and produced by Namco for the Famicom in 1988. It is the third such game to appear on the Famicom inside of a month, including Koei's Nobunaga's Ambition and HOT-B's Takeda Shingen. This game is based on the life of Date Masamune, who held power in Japan during the early Edo period. An outstanding tactician, he was made all the more iconinc for his missing eye, and Date was often called dokuganryu (独眼竜? one-eyed dragon).
In the game, you play as the warring overlord, and your aim is the unification of 11 regions under one rule. While comparable to other historical simulations released around the same time, this game is a little simpler and features immediate battle scenes, a hexagonal map, and includes mini-games such as a gold mine search and horseback archery. The game keeps a light, almost humorous tone, providing updates in the game via the Namcot newspaper, which shows changes in conversation tone and the emotions of your o
The game revolves around a dog and his family. Being one of the earliest adventure games for an 8-bit console system, the game tends to be simplistic compared to today's adventure games. As a Japan exclusive video game, literacy is required in the Japanese language in order to play the game. The character seems to have an anime-like influence as the people are watching out for the dog that is sitting on a log. Among the human beings, however, is an alien-like creature. While the literal translation would be Searching the Stars..., the actual alternative title is The Story of Mio.
A clone of Taito's game Bubble Bobble. Created by Korean team MbitM (Later known as Namu Software) and published by Zemina to leverage the immense popularity of Bubble Bobble at the time.
The Game is not as fully featured as Taito's original. With different levels, physics, missing the EXTEND functionality and the classic melody has been slowed down to a crawl.