Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues.
Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
In Pirate's Chase, one or two players attempt to gather as many doubloons spread out on a beach as they can, while avoiding the spirit of Long John Silver.
You are a farmer, named Billie Sue, trying to protect your crops. One patch in particular is giving you trouble. It's surrounded by ten holes from which wabbits dart into your field. Scare off the pesky creatures by throwing rotten eggs at them.
Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.
Mr. Do! (ミスタードゥ Misutā Du?) is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States.[1] It was remade in Japan as Neo Mr. Do! (ネオミスタードゥ Neo Misutā Du?). It was also a popular choice on the 1983 video arcade-based game show Starcade.
The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes.
In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
After obtaining aid from the lords of the realm in Ultima I, your character travels back in time, locates the mad wizard Mondain, slays him, and ends his reign of terror. In Ultima II: Revenge of the Enchantress, Mondain's protégé, Minax, who studied the mad wizard's teachings and writings, returns to wreak vengeance on the person who slew her teacher and lover -- you. And, instead of waiting for you to return to her native land of Sosaria, she wreaks havoc on your own Earth.
Throughout Ultima II: Revenge of the Enchantress, your quest is quite different in scope from its predecessor. Earth is turned into a half-modern, half-fantasy world by the forces of magic and, as a result, things are much stranger than one might expect. As explained in the introduction, your tasks in the game are to "Battle strange creatures across the face of the Earth, search for clues in careless words spoken at the local pub, traverse deep, dark, deadly dungeons and tall, terrifying towers...and conquer Time itself to battle Minax the
Intellivision's first ADVANCED DUNGEONS & DRAGONS title takes arrow-equipped warriors through winding caves in a quest to reach Cloudy Mountain and retrieve the Crown of Kings.
We have a serious problem on Terra I. The colonies sole purpose is to mine Zenbar Crystals which are used for 72% of Earth's energy production. Mining dangers plus security needed to safeguard crystal shipments required the creation of the most complex computer-controlled robotics system ever devised. This system had been doing a tremendous job. But... something is wrong. Crystal shipments have stopped, and returning crystal freighters have been destroyed by Terra I's own planetary defense system...
Your home planet is decaying. In order to survive you must evacuate the Space Kids from their dying planet. During the first section the player has to navigate a kid from the bottom of the screen to the safety of the hoverivng space ship at the top of the screen. In doing so he has to dodge several obstacles like plasma or hostile skeeters. After having reached the space ship the player takes control of the ship. While other kids are hunted by skeeters in their attempt to reach the space ship the player tries to protect them in shooting at the skeeters who are pursuing the fleeing kids. Every killed skeeter amounts to 100 points - every saved kid adds another 1500 points to the score. After getting 5000 points the game proceeds to the next more difficult level.
This is the ColecoVision port of Donkey Kong. The main differences with the original arcade game are the absence of 50m, cutscenes and enemy placement.
Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productions motion picture Tron released in the same year. The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.g. the Light Cycles, battle tanks, the Input/Output Tower.