1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues.
After the match you will get reports about players being injured, results in the other matches, and the finances for that week.
There are several Hugo video games based on early episodes of Interactive Television Entertainment's TV show Hugo, part of the international Hugo franchise. From 1990 to 2000, ITE developed and released versions for Amiga, Commodore 64 and PC and the Game Boy, Game Boy Color and PlayStation consoles. In 2011, Krea Media published a series of mobile game remakes for Android.
The Hugo games resemble those on the television show; in almost all of them, the player guides the titular protagonist (a small, friendly troll named Hugo) to save his wife and children from the witch Scylla. To rescue his family, Hugo must navigate safely through dangerous environments in various minigame scenarios.
Waxworks is a first-person dungeon crawl style role-playing video game. The player mainly moves around a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, and engaging in combat with various horrific creatures such as zombies. During combat players can target individual body parts such as head and arms. The player loses all experience points and weapons once a particular level is completed, which ensures that there is a new challenge for each waxwork.
Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS.
The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time.
Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks.
The Commodore 64 version of the game also features a two player hotseat mode, in
Pushover is a platform puzzle game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, DOS and Super NES. Notably, the game was sponsored by Smiths' British snack Quavers (now owned by Walkers), where the game plot revolves around the then Quavers mascot 'Colin Curly' losing his Quavers packets down a giant ant hill. The player is then tasked with controlling 'G.I. Ant', a large soldier ant, to recover the Quavers by solving a series of puzzles. The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.
The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, e
The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives.
This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving.
The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.
A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level.
Welcome to the chess game of tomorrow!
Yesteryear's timeless classic is now a game for all ages in Battle Chess 4000. In this box, you'll find that the traditional chess game has rushed headlong into the future.
Moving across a translucent chess board set in a futuristic, deep-space station, chess pieces become animated space-age characters, created from state-of-the-art, digitized clay models. And the moves they make will keep you in stitches.
A swashbuckling space captain forgoes his blaster to wield a light saber at your mad scientist. Then, a robot rushes in to tickle the mad scientist to death... and all you can say is "check"?
But for all its humor, Battle Chess 4000 is one of the strongest and most versatile chess programs on the market. With a massive opening library of more than 300,000 moves, Battle Chess 4000 can handle any level of opponent. And it learns as it plays by constantly adding strong moves to its database.
The first game in the series came out in 1992 on Amiga, Atari ST and DOS. It takes place on the island of Kendoria. At the beginning, the player controls a warrior called Aramir, and he must defeat Krogh, an evil sorcerer who has killed lord Jarel. The game takes its name from Krogh's fortress, Ishar, whose name means "unknown" in the game's fictional elf language. In order to achieve this, the player's characters must travel across the whole island and, among other things, meet with the surviving companions of Jarel.
Most of Ishar takes place in an outdoor environment, which was original for computer roleplaying games of the time. It also featured a unique system to change the lineup of player characters: the player can have up to five characters at the same time, but each one will like or dislike his comrades. These preferences come into play when the player tries to recruit or dismiss a character, because the other characters will then vote for or against the recruitment or dismissal. If a character cannot be d
Storm Master is a 1991 video game for the Amiga, Atari ST and PC, produced by the now-defunct French developer Silmarils, which placed the player as the head of government for a fictional semi-medieval country.
Similarly to most of the games produced by Silmarils, Storm Master took place on a European-fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking (and, by inference, destroying) all enemy cities.[1][2]
The game was notable for a blend of turn-based strategy interspersed with live-action battles. This took the form of aerial battles against enemy air fleets or air defences and required the player to launch ballistic missiles against enemy ships or batteries. Other real-time elements of the game involved the player conducting a religious ceremony with the goal of increasing the natural wind energy of the nation. This element of gameplay was further enhanced by requiring the player to
There's no turning back. The hopes of the human race are riding on you. You're their only chance at survival. To go forward, you'll have to fight your way in. And then pray you can get out...
The Dagger of Amon Ra is the sequel to Laura's previous adventure, The Colonel's Bequest. Laura Bow, fresh out of college, is hired by a New York newspaper and told to investigate a museum theft. The item is a priceless ancient Egyptian artifact, and possible suspects prove plentiful. During a party to celebrate the opening of the museum's new section, someone is murdered and Laura, after asking to be allowed to investigate, is locked in. This sets the stage for a series of murders, much in the same vein as the original game.
Jill of the Jungle 3 is part of the Jill of the Jungle trilogy released by Epic MegaGames. The entire trilogy was released in 1992 exclusively for PC DOS, each sold separately. A year later, the three games were combined into Jill of the Jungle: The Complete Trilogy. Although none of the games were particularly well received, the revenue and attention was enough to enable MegaGames to continue to produce larger titles, most notably their successful Unreal series of games.
Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode uses 20 sequential levels without an overworld. The third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. The game does not contain any boss fights.
You have just moved into a new house and you are experiencing some horrible nightmares. The nightmares are caused by the Aliens that made the "dark world" which the only access to is through the magic mirror. You've got to find whats behind those nightmares and get rid of the Aliens.