Kangaroo is arcade game that was released in 1982. It was manufactured by Sun Electronics and distributed by Atari. The gameplay and plot of Kangaroo resemble that of Donkey Kong. The player takes the role of a mother kangaroo wearing boxing gloves, who is trying to rescue her son from fruit-throwing monkeys.
Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!
The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned momentarily and lose precious time.
Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory.
Communist Mutants from Space is a typical 1980s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the next wave. If a mutant or a bomb thrown by a mutant comes into contact with the cannon, the cannon will be destroyed and a reserve must be called up. A new cannon is awarded on every other wave.
The menu allows a variety of gameplay changes; for example, the player may toggle the shield option on or off. If activated, "shield" mode allowed a player to press down on the joystick to become invincible for
In Burning Desire, you play a nude man hovering over on a helicopter trying to save a woman from getting consumed by flames while you dodge stones being thrown at you by cannibals. You ejaculate to put out the fire and then have the woman latch onto your penis and air her to safety.
Sega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox.
Buck is never seen in the game, except assumedly in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. Home versions were released for the Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision, MSX and Sega SG-1000 video game systems, and the Commodore VIC-20, Commodore 64, Texas Instruments TI-99/4A, Apple II and ZX Spectrum computers. A version for IBM PC using CGA graphics was also available.
Beat 'Em and Eat 'Em is a pornographic video game for the Atari 2600 by Mystique in 1982. Distribution was handled by American Multiple Industries until distribution changed to Game Source. Players control two nude women; the goal is to catch sperm falling from a masturbating man on a rooftop without missing. Its gameplay has been compared to the Atari game Kaboom!. There is also gender-reversed version of the game titled Philly Flasher that features identical gameplay. Beat 'Em & Eat 'Em has received negative reception since its release and is an oft-cited example of pornographic Atari 2600 games.
Players control two nude women on the street who must catch semen in their mouths that comes from a masturbating man on a rooftop without missing. This can be accomplished merely by touching the women's bodies on the sperm before it hits the ground. A more difficult setting requires players catch the sperm before it goes past the women's shoulders. If any sperm hits the ground, the first turn is over. Players are allowed
The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller.
The premise is that of an unnamed bachelor having his final fling with a room full of inexplicably nude women. The equally unclothed bachelor is propelled repeatedly into the room of women by a container of "Spanish Fly" used as the player's paddle. When entering the fray, the bachelor's exaggerated and pixelated penis is seen to be erect. When he returns from having collided with (and presumably had sexual intercourse with) a woman or after hitting the opposing wall, hi
Armor Ambush is a game that gives players control over tanks that battle one another over terrain that offers varying degrees of texture and traversability. Dueling tanks was a theme familiar to owners of the Atari 2600 since Combat, the game packaged with nearly every Atari 2600 system, had a very similar premise. However, Armor Ambush expands upon the simple battles available to players of Combat. The field of battle occupies a region greater than the size of the screen. Additionally, players can drop mines on the battlefield by simultaneously pressing the fire button and pulling down on the joystick. The mines remain active for the duration of the battle, destroying either tank that runs over them. Players are able to control two tanks and switch between them on command. The terrain is more diverse, featuring areas of foliage, water, and natural barriers. There is also a single-player mode that allows a player to battle a computer-controlled opponent.
Air Raiders is an action game released for the Atari 2600 by Mattel in 1982. It received mixed reviews from critics.
The player has the view of an airstrip as seen from the cockpit of a jet fighter. In order to start the launch, it is required that the player presses the fire button. When the player pulls back on the joystick, the jet fighter becomes airborne. A feature of the game includes a horizontal tilt that happens when the jet fighter turns to the left or the right for realistic simulation. The goal is to fire at enemy aircraft. The player also has to worry about not making a quick dive after an enemy craft that would lead to a crash landing. There is also a bar that is located on the width of the screen that allows the player to keep track of the horizontal position. It is important to stay out of heavy gunfire zones because it can lead to a nosedive crash. It is possible to pull out of a nosedive, but it would be a better idea for the player to avoid flak.
The sun of Alpha Ro is fading fast! Soon it will flicker out. The Cosmic Ark races to save creatures from doomed planets in that solar system. Meteor showers bombard the Ark, threatening its Atlantean crew - and planetary defense systems make this mission of mercy doubly treacherous! Time and energy slip away- work fast or these defenceless little beasties will disappear for all time.
Colony 7 is an arcade shoot 'em up published by Taito Corporation in 1981. It contains elements of both Taito's own Space Invaders and Atari's Missile Command.
The main innovation of Colony 7 was its extended weaponry arsenal.[citation needed] This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot.
You control a Smurf who is off on an action-packed rescue mission! Gargamel has captured Smurfette, taken her to his castle and imprisoned her! You'll direct Smurf through all sorts of dangerous situations on his way to save her. Will Smurf rescue Smurfette or will she remain imprisoned?
Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game.
The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to sol
Zoom 909 is an arcade game developed by Sega for VCO Object arcade hardware. It was released worldwide in 1982, however after obtaining a license for Buck Rogers, western versions of the game became known as Buck Rogers: Planet of Zoom. Both Zoom 909 and Buck Rogers: Planet of Zoom are largely the same game minus some minor graphical differences.
Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3.
Operate POP FLAMER with lever to crush ballons avoiding or burning up monsters.
Be careful! If hit by electro-shock wave emmited by HARADON, POP FLAMER will be paralyzed for a while.
Flaming distance comes to be shorter gradually. Replenish fuel supply by crushing balloons.
Throw flame to exterminate frogs if blocked by them.
Get POWER DRINK to change to SUPER MOUSE and swallow monsters nearby.
POP FLAMER disappears if touched by monsters.