Bombo is a fast-paced arcade-style platformer where players control a character jumping across the screen to collect tokens while avoiding enemies. The game's core gameplay revolves around quick reflexes and strategic movement as players aim to gather all tokens, with added bonuses for collecting them in the correct flashing order. Power-ups occasionally fall from above, temporarily granting the ability to capture enemies for points. With only three lives at their disposal, players must balance speed and caution to progress. Bombo's simple yet challenging mechanics, combined with its time-limited power-ups and bonus scoring system, create an addictive and engaging experience reminiscent of classic arcade games.
Starting in 1983, Frederic Friedel and his colleagues put out a magazine Computer-schach und Spiele covering the emerging hobby of computer chess. In 1985, Friedel invited then world chess champion Garry Kasparov to his house. Kasparov mused about how a chess database would make it easier for him to prepare for specific opponents. Friedel began working with Bonn physicist Matthias Wüllenweber who created the first such database, ChessBase 1.0, as software for the Atari ST. The February 1987 issue of Computer-schach und Spiele introduced the database program as well as the ChessBase magazine, a floppy disk containing chess games edited by chess grandmaster John Nunn.
A collection of three educational mini-games from Macmillan aimed at pre-school kids. Sam Goes Shopping tasks the player with finding the right shop that sells a particular item and the department within it. Computer Snap is a colourful card matching game where youngsters have to match two pictures before the computer or their opponent. Tables Test is an opportunity for kids to test themselves on their knowledge of the times tables.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.