Touch me challenges the player to remember the sequence of sight and sound, and correctly repeat the pattern. The drop of the quarter in the top-mounted acceptor activates the computer to present a single-tone sound. When the sound occurs, the corresponding button lights to give a visual clue. Then the game pauses long enough for the player to "confirm" the sound to the computer by pressing the same button that lit. Oops! Wrong button? ERROR number one… and a lighted window tells the player he's goofed. Then another chance… the sound and lighted button are repeated by the computer. Another pause … right! You've hit the right button(s) in the right sequence, and the game goes on to another sound sequence. Every correct player response adds an additional sound/note to the sequence. "Beep – beep – bloop – beep – bloop" … Did you correctly repeat those sounds when the buttons lit? Sorry, only three errors per game. You'll have to insert another 25¢ and try again!
Clean Sweep is a variation of the popular Pong theme of the time. It looks like a mix between Breakout and Pac-Man, but it was created before both of these games.
A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.
Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
Gran Trak 10 was a single-player racing arcade game released by Atari in 1974. The player raced against the clock, accumulating as many points as possible. Primitive diode-based ROM was used to store the sprites for the car, score and game timer, and the race track. The game's controls — steering wheel, four-position gear shifter, and accelerator and brake foot pedals — were also all firsts for arcade games.
Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow.
Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet.
Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974.
In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached.
Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.
Spike is Kee Games' version of Rebound, with an added "Spike" button. Like Rebound it is a ball-and-paddle game reminiscent of volleyball. The "spike" button controls a vertical paddle close to the dividing line (the "net") which symbolizes a player jumping up and blocking the shot.
Spasim (abbreviation of 'space simulation') was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim. In Spasim the players flew around in space and to each other they appeared as wire-frame space ships. Their positions were updated about every second.
The game was played on the PLATO computer system, and was heavily influenced by another PLATO space multiplayer game Empire. Later 3D multiplayer games on the PLATO network included airace by Silas Warner that evolved into airfight (by Brand Fortner), and then spawned Panther by John Edo Haefeli at NW University. Atari, Inc had a PLATO account and Panther is said to be the origin of Battlezone while airfight led up to Sublogic's Microsoft Flight Simulator. Also, Panther was de
Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
Interplanetary Voyage is an Action game, developed and published by Magnavox, which was released in 1973. The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed.
In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.
Extra game released for the Odyssey in 1973. Came in a pack of six with Interplanetary Voyage , Brain Wave, Win, Wipeout, and Volleyball. Worked with Cartridge #8