Bermuda Triangle is a vertically scrolling shooter released in arcades by SNK in 1987. The player controls a fighter jet and shoots enemies, collects power-ups, and defeats bosses to advance levels.
You control a submarine in hostile waters. Sharing the deep sea with you are several dangerous creatures such as jellyfish, eels, sharks and the mysterious X-Sub. Destroy everything to reach the next level. This game has intermissions as well.
Once upon a time, the people of Holm lived happily and peacefully, protected by a powerful talisman. But one day, their land was attacked, and the talisman stolen. A brave warrior went out to investigate the talisman's disappearance, but returned mortally wounded. Before he died, he told his three sons that the talisman was stolen by the evil Necromancer, and must be retrieved at all costs...
The Faery Tale Adventure is a role-playing game in which the player can assume control of any of the three brothers - Julian, Philip, or Kevin. Each of the three has his own strengths: Julian is the archetypal melee fighter, Philip has high luck and intelligence, while Kevin is known for his kindness. Should the player fail while controlling one of the brothers, the next one will replace him. Each brother will be revived a few times when vanquished by an enemy, until his luck runs out, at which point he will die permanently.
Much of the gameplay is dedicated to exploring the large world, interacting with non-playable cha
In Blow Up! the player takes on the role of Joe Kowalski who must navigate his way to the exit in six progressively more difficult caverns. The game has similar gameplay as Boulder Dash, and each cavern must be completed within five minutes.
Along the way, Joe will encounter various enemies. There are grabbers who will jump on Joe and slow him down. Darth Vader heads who move around more quickly and will shoot at you. Walking grenades will explode when you come too close to them. The green virus will spread around when it is unleashed and it will make you sick when you come into contact with it. Joe will turn pale white, his energy will drain and he can only move around slowly.
Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls.
A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.
DIRES (Digital Image Real-Time Energy Simulation) giger・loop is a 3D action game in which players steer aircraft and need to topple poles. Gameplay is divided into 2 parts. The first part has players place poles with the opposite color in the looping field. The status bar will deplete and show players how many poles they can place. The second part starts as soon as all the poles are placed. In this part, players need to topple poles of their color while avoiding their opponents poles which they've placed in the first part of the game. In this part, the status bar will increase after the players topple the poles of their color and if the player's aircraft is slow, the poles will bounce their aircraft back.
Sports type running game with a twist. This game can be played with two players or against the computer. You need to pick up an object that resembles an American Football and be the first to cross the finish line. The other player needs to try to take the ball from you. For this you can hit and kick each other.
On the first level it is just a straight run, there are no objects or enemies to stop you. But on subsequent levels you will need to avoid varies enemies and use your hitting and kicking to break blocks that are in your way. The blocks can fall on your head which stuns you for a few seconds, likewise if you get hit by an enemy. Get hit too often and you die.
The Biodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it.
The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits.
The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.
The Train: Escape to Normandy is a video game released by Accolade in 1988 and themed loosely on the motion picture The Train, starring Burt Lancaster. In the video game, the player assumes the role of a train hijacker who has commandeered a steam train to escape Nazi Germany during World War II. When the train is in motion the player must maintain the correct speed, steam pressure and other operational parameters of the train; also, the player must attempt to shoot down Nazi fighter planes which occasionally strafe the train by aiming and firing anti-aircraft guns mounted to the engine of the train. When the train occasionally stops briefly for resupply at various train stations, the player also must provide cover fire against attackers in the station buildings for comrades resupplying the train.
The Train was initially released for several 8-bit computer platforms, including the Commodore 64 and Apple II series, on which it was fairly popular. The game was also later released on IBM PC.
You're out on a dream court for a hot game of One-on-One. You're the Bird. Or you're Dr. J. And that's the last decision you'll have much time to make. You can play against the computer of challenge a friend. Your capabilities -- and your opponent's -- will be just like those of All-Stars Larry Bird and Julius (Dr. J) Erving. The computer knows their shooting percentages (guarded and unguarded) and their pet shots. Your scoring ability will depend on your timing, how effectively you're being guarded, and where you're shooting from. Like the game of basketball itself, One-on-One rewards you for playing with your head as well as your hands. Master the joystick moves, sharpen your timing, hone your reflexes until you can handle the Pro level... and don't let the other guy out-think you.
In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle.
Heavy Barrel is a 1987 overhead run and gun arcade game by Data East.
Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks.
The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after
After Burner - You've played the arcade smash - now experience the white-knuckled realism of a supersonic dogfight at home! Using your heat-seeking missiles and laser anti-aircraft fire, can you be top gun against a seething supersonic swarm?
Experience brain-numbing G-forces; bones rattling with the body-jarring pitch and yaw... scan with your radar, lock on your target and FIRE!
Munchman II is a sequel to the original Munchman, Texas Instruments' own variant of Pac-Man. While the first game had the munchman laying down a chain throughout the maze, this game is more like a traditional Pac-Man game with the player having to eat all the chains. There are four enemies called hoonos attempting to kill the munchman but by eating an energizer it can for a short while go after and kill them.
Some new features set the game apart from other Pac-Man games. The maze is made up of two interconnected screens that the player can move between through two doors. To complete a level the chains of both screens have to be eaten. Another feature is the teleporter that roam around the maze. By running into it the munchman is transported to the other screen.
There are two modes of play: arcade and tournament. In the arcade mode the player has three lives and earns an extra one after every 10,000 points scored. In the tournament mode there is only one life and no extra ones can be earned.
Typo Man appears very similar to Typo II.
In this Pac-Man style clone you must navigate the map through correct keystrokes displayed on the map. Once all objectives are completed the map is cleared and a new map is displayed.
Watch out for the ghost gloves!