Death Race is a vehicular combat game that puts your car in an open space with gremlins. Your goal is the crash into the gremlins so you can brutally and cruelly kill them. Upon dying, they scream. In the spot where the gremlin once was, a cross-shaped gravestone will be left. This clutters the playing field, making it harder to move around. There are dotted lines on the sides, representing two narrow "safe" zones on the left and right sides of the screen for the gremlins, as your car will crash on contact with the dotted lines.
Moria is a dungeon crawl style role-playing video game first developed for the PLATO system around 1975, with copyright dates listed as 1978 and 1984. It was a pioneering game, allowing parties of up to ten players to travel as a group and message each other, dynamically generating dungeons (instead of pre-computing them), and featuring a wireframe first-person perspective display. One of its authors, Kevet Duncombe, claims not to have read the works of J. R. R. Tolkien or heard of Dungeons & Dragons at the time development started, but he was aware of the PLATO game, dnd.
Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Sea Wolf is an arcade game by Midway, originally released in 1976. The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen. Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reach
Considered by many to be the first fully electronic, first-person driving simulator, this was Dr. Reiner Forest's attempt at miniaturizing the racecar driving experience. It directly inspired Ted Michon's game Night Racer, which in turn led to him working with Midway to create 280 Zzzap around the same time. Meanwhile, Atari designer Dave Sheppard saw a screenshot of what was very likely Nürburgring 1 in a magazine; this led to the company's own iteration, the better-known Night Driver.
The arcade cabinet has a black and white monitor, a steering wheel and two foot pedals for gas and brake. The screen is completely black with white rectangles representing roadside poles. A monitor overlay sticker displays the car hood and boxes at the bottom of the screen for the distance, speed and misses. The player gets 90 seconds to drive across the finish line; crashing the car results in a time penalty. The game plays the sound of the engine and screaming tires.
Outlaw is a single-player arcade game by Atari Inc., originally released in 1976. It simulates an Old West fast draw duel between the player and the computer. Outlaw was a response to Gun Fight, released by Midway in North America the year before.
An early driving/racing game developed and published by Sega in early 1976. The game was notable for its introduction of a pseudo-3D, third-person perspective.
The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers.
Stunt Cycle was ported to the AY-3-8760 custom chip by General Instruments and released by Atari as a dedicated console with bike handle controls. Sears released an Atari-manufactured version called Motocross.
A black and white driving game where each player controls a pursuit car that tries to demolish drone cars to score points.
Challenging and fast-moving super skill play, and never plays the same twice! Two target drones are always on the screen, darting around in competive evasive action as though they are controlled independantly. When a player has his or her car hit a drone, the drone is demolished and a point is scored. Drone wreckage remains on the screen and another comes into action. As drones pile up, each player must maneuver with increased speed and skill to increase his or her score before time is up.
(Destruction Derby was the Exidy release from 1975, it was later licensed to and released by Chicago Coin as Demolition Derby in 1976)
Panther, a battle tank-driving simulation named after the Panther tank, was one of a handful of early first-person computer games developed by John Edo Haefeli and Nelson Bridwell in 1975 at Northwestern University. The game was developed for the multi-user interactive computer-based education PLATO system and programmed in the TUTOR programming language and utilized scalable vector graphics called linesets. A 1977 development of Panther, with more refined graphics, was named Panzer.
The game features team-based deathmatch. There are two teams, Squares and Triangles. The object of the game is to destroy the opposing team's base. Game play is straightforward; the player selects a pseudonym and a team, traverse the terrain looking for enemies to destroy on the way to their base. Perspective is maintained by the use of scalable vector graphics and visual interest is enhanced with special graphics for explosions using a custom character set to accomplish limited raster graphics animation.
When players enter the game
A light gun game by Sega released in 1975. The unweildy cabinet proved unpopular with distributors, leading to the development of a scaled-down version called Tracer in 1976. This game was the first Sega game to be produced in America.
Exidy's first driving game, which was later licensed to Chicago Coin and released as "Demolition Derby". As part of the deal, Exidy stopped production of the game to avoid competing with their new licensee.