Enduro is a mix of Stunt Cycle and Motocross.
Basically the player first has to overcome obstacles and have enough speed at the end to make a successful jump.
Motocross is a game inspired by Atari's "Stunt Cycle". The difference is that instead of carefully accelerating, the player is supposed to alternate between accelerating and decelerating in order to surpass obstacles and not fall off the bike.
Target is a one- or two-player game featured on the AY-3-8610 chip.
Unlike Target Shoot (AY-3-8500) it does not require a light gun. Instead you steer a cross with your analogue joystick and try to hit the targets flying through the screen.
While in the one player game every miss counts as a point for the computer, in the two player game only hits count as a points for the quickest player.
Gridball is a PONG-variation in which both players are in control of three lines with holes. Their task is trying to avoid the the ball does not fly through the own grid while trying to outmanouver the opponent.
A black and white arcade game released by Project Support Engineering in 1977. The arcade cabinet is notable for having a built-in bazooka gun that the player uses while playing the game.
Indy 500 is a 1977 racing video game developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). It is themed around the Indianapolis 500, and is based on Atari's earlier 8-player arcade game, Indy 800.
Indy 500 was one of the nine launch titles offered when the Atari 2600 went on sale in September 1977. Sears Tele-Games later re-released it as Race; no changes were made to the gameplay. Included with each game was a set of two driving controllers, which were identical in appearance to the 2600 paddle controller but could rotate indefinitely in either direction, among other differences.
Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.
Destroyer is a single player 1977 arcade game developed and published by Atari, Inc. The playfield displays your ship moving across the surface (displayed as a wavy line) and submarines moving across the screen. The target depth is set using a dial control (displayed as a dashed line). Depth charges are dropped by pushing the dial control. The speed of your ship is controlled using a speed lever control. Charges that miss make a low boom. Charges that hit make a louder boom and trigger an explosion sequence. Points are awarded for successful hits. The game is timed, so the goal is to sink or destroy as many submarines as possible before the time expires.
Shooting Gallery is a cartridge of three more advanced shooting games for the PC-50x Family of consoles. Apart from graphic improvements, the other novelty was that it came with two guns, thus offering a two-player option.
The player's Joystick Controller is both the clutch and gear shift for his Dragster, the red button is his gas pedal. The Activision-title Dragster is an unauthorized adaptation of the 1977 Kee Games coin-op, Drag Race.
Seawolf! From deep beneath the sea, you fire your torpedoes at the tankers, battleships and other targets. Your mission is to sink more enemy ships than any other sub in the wolf pack. Its a race against time and other subs in your own navy. Missile! Launch guided missiles against cargo planes, bombers and fighters! Two complete games. Hours of fun! 1 or 2 players.
Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977.
Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding.
At least 13,000 units, possibly as many as 20,000, were produced.