As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.
An undersea shooting game where the player uses a mounted spear gun to kill sea creatures that move across the screen. Shoot the sharks, swordfish and octopuses but try not to hit any of the skindivers.
Two tanks face off in a maze of blocks. Besides dodging the bullets shot by the opponent, a player must also avoid running into mines. After the game timer expires, the player with the highest score wins.
Road Champion was produced by Taito in 1978. Taito released 487 different machines in our database under this trade name, starting in 1967.
Other machines made by Taito during the time period Road Champion was produced include Super Block, Trampoline, Acrobat, Super Speed Race V, Top Bowler, Cross Fire, Flying Fortress II, Barricade II, Fisco 400, and Cisco 400.
A timed car racing game where players try to race ahead of the opposing cars and cross the finish line first to become the winner.
Players must cooperate to drive the truck through traffic as far as possible without crashing. While the game can be played with one player, it was primarily designed for two. The front player steers the tractor of the truck sitting down, controlling the gas and brakes, while the rear player stands, and steers the tiller for the rear wheels, controlling the swing of the trailer. The cabinet also provides the players with bells and horns, although these have no use in the actual game.
Sprint is a series of overhead-view arcade racers released from 1976 to 1978. "Sprint 2" was the first in the series with the "2" reflecting the number of players, rather than indicating it as a sequel. Sprint 4 and Sprint 8, a 4 player and 8 player version respectively, were released in 1977. Both were full color raster versions of the game. The single player cabinet Sprint 1 was released in 1978.
When the first fully-assembled Apple II systems began shipping in June 1977, a single tape cassette was included, containing demonstration programs written in Integer BASIC by Steve Wozniak. Notably, one side of the tape held the first Apple II version of Breakout, inspired by Wozniak's own work on Atari's blockbuster arcade game of the same title.
Mine Sweeper is two player game. Each player controls a boat that can place mines. The game plays like a typical light-cycle game such as Blockade. The boats leave continuous trails of mines behind. Players can only turn at 90 degree angles. To win a player must last longer than your opponent before hitting the borders of the screen or a solid line of mines (first person to hit something loses). The game is over when a player has six points.
System 10 is a home video game machine released by Epoch in 1978. Developed jointly with NEC and equipped with NEC's µPD770C chip. It has 10 built-in games, and you can play ponclone games such as tennis, ping-pong, and soccer, as well as shooting games using a gun-shaped controller. It is an early home-use game machine classified as the first generation. Later, a cheaper version of "System 10 M2" was also released. There is also an OEM model called "Toshiba Video Game TVG-610" which uses the same IC and has the same content developed by Epoch and released by Toshiba.
Futurewar is a first person shooter game on the PLATO network. Players walk around in a maze-like first person environment with a gun right in front of them. Monsters can be found in the maze which need to be shot, as well as other players. There are different types of hazardous terrain such as fire, water, and radioactive waste. Elevators allow players to change levels. The bottommost level is called Hell and features the devil himself as a monster.
Shoot Away is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the rifle-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be shot down in each round, and players only get two bullets to hit them. Bonus points are awarded for shooting the pigeons as soon as they appear, or by destroying both of them with a single bullet. The game was a critical and commercial success, maintaining a presence in arcades into the 1980s.