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Most Popular Atari 2600 Games - Page 8

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  • Mr. Bill's Neighborhood

    Mr. Bill's Neighborhood

    Atari 2600
    Mr. Bill's Neighborhood is a cancelled Atari 2600 game based on the Saturday Night Live character Mr. Bill.
  • Klax

    1990

    Klax

    1990

    Puzzle Strategy Arcade
    Atari 2600
    A port of Klax for Atari 2600. It was one of the final official releases for Atari 2600.
  • Katamari

    2013

    Katamari

    2013

    Arcade
    Atari 2600
    A fanmade Katamari game for the Atari 2600.
  • Strip Off

    2009

    Strip Off

    2009

    Shooter Arcade
    Atari 2600
    Strip Off is a homebrew Atari 2600 game developed by John Reder / Tactical Neuronics. It was given a limited cartridge release by Good Deal Games. Strip Off was later included on the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently on the Atari Flashback 9 Gold in 2018. Strip Off is inspired by the vector arcade game Rip Off, but the gameplay itself is more comparable to other fixed shooters of the Atari 2600 era. The player controls a laser cannon that moves horizontally along the bottom of the screen. The goal is to earn points by defending a cluster of blocks located at the top of the screen from enemy spaceships that pick them up. As play continues, the spaceships move faster, until there are no blocks left and the game ends.
  • Chase It!

    2010

    Chase It!

    2010

    Indie Arcade
    Atari 2600
    Chase It is a homebrew Atari 2600 game developed by Alan W. Smith and released in 2010. The game was later included in the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently in the Atari Flashback X Deluxe in 2019. In Chase It, two players (or one player and the computer) must move around the arena and touch a red square before their opponent. After this, the red square(s) move to a random location, and the first to touch it 99 times is the winner. A selection of 20 game modes add variety to the gameplay; including adding a second red square, making the red squares move, adding obstacles to the arena, and changing the speed of the computer opponent.
  • Zoo Fun

    Zoo Fun

    Atari 2600
    Incomprehensible game about collecting zoo animals. The game is based on the code of Panda Chase from Home Vision (you can still see the little panda heads when you run out of time).
  • Surf's Up

    Surf's Up

    Atari 2600
    Surf's Up was the third and last game to make use of Amiga's JoyBoard controller. While Amiga's second game Off Your Rocker was sold in limited quantities through Pleasant Valley Video, Surf's Up was never completely finished and sold in stores, most probably because the gameplay was just not interesting enough.
  • Monstercise

    Monstercise

    Atari 2600
    The only known version of Monstercise is rather incomplete, and much like Grovers Music Maker, there's actually very little gameplay involved. The screen displays a group of monsters doing what appear to be Jumping Jacks. At the bottom of the screen is a blue blob (which is assumed to be Cookie Monster) holding a spotlight. Pressing the # or * buttons on the Kids Controller will cause Cookie Monster to move left or right, and when you get underneath a monster the spotlight will shoot a beam and highlight the monster. Once the monster is highlighted, you can control his (its?) head, arms, or legs by pressing the the keys on the keypad. Each body part seems to have two different actions (three if you count not doing anything). The head can blink or nod up and down, the arms can either flap or pump up and down, and the legs can kick out or squat. After awhile the whole thing begins to look like a creepy exercise video, which may be where the name came from. According to the copyright message this game is part of the C
  • The Music Machine

    1983

    The Music Machine

    1983

    Atari 2600
    In this game, you play as Stevie and Nancy. The Music Machine moves back and forth at the top of the screen, dropping symbols that represent good qualities (Fruits of the Spirit). You have to catch these in you basket. Once you have caught one of each of the other symbols, then the heart (representing love) comes down. You MUST catch the heart to end the round and go to the next round. If you miss the heart, you lose a life. Just under the Music Machine is Mr. Pims. He tries to mess you up by dropping down his assistants, the Pudgeons. If you catch a Pudgeon, you lose a life.
  • S.A.C. Alert

    S.A.C. Alert

    Atari 2600
    Both a NTSC and PAL prototype version have been found and the game appears to be complete. It was originally planned to be a cassette game for the Power Module peripheral, and is one of the games designed for use with The Joyboard controller. It was later planned to be one of four games on the fifth Power Play Arcade cart. According to a press kit, this was to be a first person flying simulation with a true 'through the cockpit' viewpoint and featuring both land and sea game variations. Catalog description: 'You're guiding your plane through a routine surveillance mission when suddenly, you're surrounded by enemy bombers and fighters. But they've seen you first. And you'd better think fast. You squeeze off a few rounds, just to let them know it isn't going to be easy. You pull back hard on the stick, and head straight for the sky. It's not going to be easy for you either...'
  • MegaBoy

    1991

    MegaBoy

    1991

    Atari 2600
    This is the educational cart for the MegaBoy console, a handheld Atari 2600 clone. It contains 16 games plus the contents of the MegaBoy compact. This console was released in Brazil and many were sold to schools.
  • Hard Head

    Hard Head

    Atari 2600
    Along with UAG#1/SCRMNN this mysterious prototype was found in a salvage yard in 1998 by Ben Liashenko. For many years we did not know the name of this game since the label that once existed had long since fallen off. However in 2017 another copy of this game appeared on Ebay UK complete with a label. We now know that the game is called Hard Head. Hard Head plays somewhat like Atari's Save Mary. However this time instead of building a tower by dropping bricks from the top of the screen, you must bump blocks from the bottom of the screen.
  • Going Up??

    Going Up??

    Atari 2600
    Talk about your unknown prototypes. Going-Up?? came suddenly out of the blue when it was dumped and quietly released by Digital Press. This previously unknown game by Starpath caused quite a stir when the first screenshots were released.
  • Spider Maze

    1982

    Spider Maze

    1982

    Atari 2600
    This rare game from K-Tel Vision was probably sold exclusively in Canada. It is easier to find in PAL format, as it had more distribution overseas. Game play is similar to Donkey Kong. The player controls an "adventurer" and has to reach the treasures the evil octopus hid away. Each level consists of a series of platforms that are interconnected by ladders. The only action the player can take besides moving around is pressing fire to make the hero jump. This is necessary to get across the gaps between some of the platforms. At the same time, the player has to avoid the smaller octopi as well as clouds of poison gas which move around the screen randomly. Once the player reaches one of the treasure chests at the top of the screen they won the level and a new round starts. Game can also be played by two players in an alternating fashion.
  • Lasercade

    Lasercade

    Atari 2600
    The first thing you're bound to notice upon booting Lasercade is how nice the graphics look. It's hard to believe that the 2600 can do a 3/4th perspective shooting game, but Lasercade is the proof. The goal of the game is to shoot all the targets in the upper section of the screen before time runs out (that's original). However, while you can just start shooting willy nilly, you should probably take a second to look at the funny little targets in the middle section of the screen. In the middle section of the the screen there are three rotating mirrors. As you may have guessed, these mirrors can play havoc with your laser if you're not careful. If you shoot a mirror while it is facing you, it will reflect the laser back at you and you will lose some time and be momentarily stunned. However if you shoot the mirror while its back is to you, you can destroy it so it won't bother you until the next round. While this may sound a bit complicated, it's often best just to ignore the mirrors and shoot at the targets themselv
  • Kyphus

    Kyphus

    Adventure Arcade
    Atari 2600
    Over the years Apollo has released some strange games. From the airline luggage simulator Lost Luggage to the egg throwing antics of Wabbit, Apollo was never afraid to release something different. Therefore it's no surprise that when a new unknown Apollo prototype surfaced, it featured some interesting gameplay. However Kyphus may be the strangest game from Apollo yet... Looking a little like a cross between Racquetball and Space Cavern, Kyphus is an odd game in which the player must maneuver a dumpy looking guy through a pseudo-3D maze of rooms avoiding what appears to be a glowing cloud that shoots lasers, while being followed by a multi-colored robot that just might be a monkey in disguise. Like I said, this game is weird!. Unfortunately, this prototype is very incomplete. There appears to be no collision detection, few sounds, and almost no gameplay. The only thing one can really do in this prototype is to move run from room to room, although with no collision detection implemented there is no threat from the r
  • Looping

    Looping

    Atari 2600
    Based on the obscure 1981 Venture Line coin-op of the same name. It's unknown why Looping was never released since the game seems to be finished and was even advertised. One reason may be the high difficulty of the game which really takes away most of the fun. As the game title suggests, this game involves looping. By looping I mean that your plane can only move in circles instead up the normal up, down ,left, right movement of most games. By pushing up or down, your plane will begin to arch and start its loop (pushing left and right has no effect). Normally this wouldn't be a huge problem, but your plane also moves very VERY fast, so it's quite easy to crash into the ground or another obstacle before your can complete your loop. One interesting thing to note is that if your plane hits the top of the screen it will nosedive straight down. While at first this may seem like a major inconvenience, it can be used to your advantage if you're crafty enough. The cart, box and manual are reproductions from 2003.
  • Stunt Cycle

    Stunt Cycle

    Atari 2600
    In 1980, Atari programmer Bob Polaro began to develop a Stunt Cycle port for the Atari 2600 using full color graphics. By the time it was completed, Atari had decided to turn it into a television tie-in game for the Dukes of Hazzard franchise instead. This game never progressed beyond the prototype stage and was not officially released. Bob Polaro independently released 50 copies of Stunt Cycle in 2003.
  • Sweat! The Decathlon Game

    Sweat! The Decathlon Game

    Atari 2600
    Sweat! is an unreleased game that was to be Starpath's version of Activision's Decathlon for the Supercharger cassette-based peripheral add-on. Given the fact that the Supercharger allowed for more memory and larger games, Sweat! probably would have been an amazing game had it been completed. Of course this never happened as the video game market was crumbling rapidly and people weren't spending money on regular video games, much less games that required special hardware. It was around this time that the financially troubled Starpath merged with Epyx. Most of Starpath's programmers transferred over to Epyx and used Sweat!'s game concept to create Summer Games.
  • Squoosh

    Squoosh

    Arcade
    Atari 2600
    Squoosh is an unfinished prototype of an action game from Apollo. From it's appearance, it seems to have something to do with smashing grapes with a giant press.
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