Strip Off is a homebrew Atari 2600 game developed by John Reder / Tactical Neuronics. It was given a limited cartridge release by Good Deal Games. Strip Off was later included on the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently on the Atari Flashback 9 Gold in 2018.
Strip Off is inspired by the vector arcade game Rip Off, but the gameplay itself is more comparable to other fixed shooters of the Atari 2600 era. The player controls a laser cannon that moves horizontally along the bottom of the screen. The goal is to earn points by defending a cluster of blocks located at the top of the screen from enemy spaceships that pick them up. As play continues, the spaceships move faster, until there are no blocks left and the game ends.
Chase It is a homebrew Atari 2600 game developed by Alan W. Smith and released in 2010. The game was later included in the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently in the Atari Flashback X Deluxe in 2019.
In Chase It, two players (or one player and the computer) must move around the arena and touch a red square before their opponent. After this, the red square(s) move to a random location, and the first to touch it 99 times is the winner.
A selection of 20 game modes add variety to the gameplay; including adding a second red square, making the red squares move, adding obstacles to the arena, and changing the speed of the computer opponent.
Incomprehensible game about collecting zoo animals. The game is based on the code of Panda Chase from Home Vision (you can still see the little panda heads when you run out of time).
Surf's Up was the third and last game to make use of Amiga's JoyBoard controller. While Amiga's second game Off Your Rocker was sold in limited quantities through Pleasant Valley Video, Surf's Up was never completely finished and sold in stores, most probably because the gameplay was just not interesting enough.
The only known version of Monstercise is rather incomplete, and much like Grovers Music Maker, there's actually very little gameplay involved. The screen displays a group of monsters doing what appear to be Jumping Jacks. At the bottom of the screen is a blue blob (which is assumed to be Cookie Monster) holding a spotlight. Pressing the # or * buttons on the Kids Controller will cause Cookie Monster to move left or right, and when you get underneath a monster the spotlight will shoot a beam and highlight the monster. Once the monster is highlighted, you can control his (its?) head, arms, or legs by pressing the the keys on the keypad. Each body part seems to have two different actions (three if you count not doing anything). The head can blink or nod up and down, the arms can either flap or pump up and down, and the legs can kick out or squat. After awhile the whole thing begins to look like a creepy exercise video, which may be where the name came from. According to the copyright message this game is part of the C
In this game, you play as Stevie and Nancy. The Music Machine moves back and forth at the top of the screen, dropping symbols that represent good qualities (Fruits of the Spirit). You have to catch these in you basket. Once you have caught one of each of the other symbols, then the heart (representing love) comes down. You MUST catch the heart to end the round and go to the next round. If you miss the heart, you lose a life. Just under the Music Machine is Mr. Pims. He tries to mess you up by dropping down his assistants, the Pudgeons. If you catch a Pudgeon, you lose a life.
Both a NTSC and PAL prototype version have been found and the game appears to be complete. It was originally planned to be a cassette game for the Power Module peripheral, and is one of the games designed for use with The Joyboard controller. It was later planned to be one of four games on the fifth Power Play Arcade cart. According to a press kit, this was to be a first person flying simulation with a true 'through the cockpit' viewpoint and featuring both land and sea game variations. Catalog description: 'You're guiding your plane through a routine surveillance mission when suddenly, you're surrounded by enemy bombers and fighters. But they've seen you first. And you'd better think fast. You squeeze off a few rounds, just to let them know it isn't going to be easy. You pull back hard on the stick, and head straight for the sky. It's not going to be easy for you either...'
This is the educational cart for the MegaBoy console, a handheld Atari 2600 clone. It contains 16 games plus the contents of the MegaBoy compact. This console was released in Brazil and many were sold to schools.
Along with UAG#1/SCRMNN this mysterious prototype was found in a salvage yard in 1998 by Ben Liashenko. For many years we did not know the name of this game since the label that once existed had long since fallen off. However in 2017 another copy of this game appeared on Ebay UK complete with a label. We now know that the game is called Hard Head. Hard Head plays somewhat like Atari's Save Mary. However this time instead of building a tower by dropping bricks from the top of the screen, you must bump blocks from the bottom of the screen.
Talk about your unknown prototypes. Going-Up?? came suddenly out of the blue when it was dumped and quietly released by Digital Press. This previously unknown game by Starpath caused quite a stir when the first screenshots were released.
This rare game from K-Tel Vision was probably sold exclusively in Canada. It is easier to find in PAL format, as it had more distribution overseas. Game play is similar to Donkey Kong. The player controls an "adventurer" and has to reach the treasures the evil octopus hid away. Each level consists of a series of platforms that are interconnected by ladders. The only action the player can take besides moving around is pressing fire to make the hero jump. This is necessary to get across the gaps between some of the platforms. At the same time, the player has to avoid the smaller octopi as well as clouds of poison gas which move around the screen randomly. Once the player reaches one of the treasure chests at the top of the screen they won the level and a new round starts. Game can also be played by two players in an alternating fashion.