Armed with a minigun, fire at will to begin digging holes! Your goal? To unearth coins, diamonds, rubies and other treasures! But beware, there are also very dangerous beasts living underground, and death comes quickly to reckless miners.
The Heartland Traveling Circus is on the move, with a huge convoy of semis hauling down the highway. In CIRCUS CONVOY, you are Andre the Magnificent, resident strongman a.k.a. "the Chameleon". As the Big-Topbarrels down the black top, Andre learns that a rival has sabotaged their gear, possibly scrapping the next show. Andre springs into action because, as everyone knows, the show must go on!
Quickly line up all the colored squares in each row and arrange them in the right pattern in this fast-paced early prototype from Activision.
This game wasn't rediscovered until 1998. Little is known about it, including its title and the identity of the programmer.
Mattel’s MO was to make, slightly inferior perhaps, ports of their Intellivision games and release them on the 2600 to entice people over to the Intellivision. Most of the games Mattel ported were simple shooters that didn’t require much use of the Intellivision’s keypad controller space battle which was renamed space attack on the 2600 is the major exception. Space battle used eleven of the twelve keypad buttons and somehow that all had to be condensed into a single button controller.
Atari 2600 Port of "Jawbreaker".
Because of technical limitations, Atari 2600 Jawbreaker is not a Pac-Man clone and is different than the Atari 8-bit game. A rough sketch of the 2600 game was used as the basis for new computer versions from programmers other than Harris. The new game was, confusingly, sold as both Jawbreaker and Jawbreaker II and was not as successful as the original.
In Terra7, the planet is under attack, and the only way to stop the enemy is to activate a laser-equipped satellite. This satellite activates only when it reaches a specific point on the screen and after 10 batteries are fully charged. Batteries are charged by technicians who stay on Terra7 when enemies are destroyed—one battery per 25 kills, requiring a total of 250 enemy eliminations.
You control a robot with a maximum of 5 shields, losing one if hit by a missile, enemy, asteroid, SmartBomb (S), or by failing to rescue or accidentally killing a lost astronaut. Shields can be regained by colliding with an Energy Module (E), but not by shooting it.
SmartBombs destroy all on-screen enemies and add 3 kills to your counter. The game ends whether the mission succeeds or fails.