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Most Popular Atari 2600 Games - Page 4

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  • Video Chess

    1979

    Video Chess

    1979

    Strategy Card & Board Game
    Atari 2600
    star 4.3
    Video Chess is a video game released by Atari in 1979 for the Atari 2600, based on the rules of chess.
  • Flag Capture

    1978

    Flag Capture

    1978

    Puzzle Strategy
    Atari 2600
    star 3.9
    Flag Capture was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It can best be compared to a very early and primitive Minesweeper. One or two players must attempt to discover which tile a flag is hidden under. Players are given clues such as directional arrows which indicate the flags location, or numeric tiles which indicate the flag's distance. Players must also watch out for bombs which explode if revealed.
  • Astrowar

    1983

    Astrowar

    1983

    Shooter Arcade
    Atari 2600
    star 3.2
    Astrowar is an Action game, developed by Starsoft and published by Artic, which was cancelled before it was released.
  • The Dukes of Hazzard

    The Dukes of Hazzard

    Racing Arcade
    Atari 2600
    star 4
    The Dukes of Hazzard is a driving game with an overhead perspective, based on the popular television series of the same name. Players take on the role of the Duke boys driving the infamous "General Lee," while trying to avoid the police and rescue their sister Daisy from Boss Hogg. While development of this game was reportedly complete, it was not commercially released (and thus it never recieved a packaging design, official instruction manual, etc).
  • King Kong

    1982

    King Kong

    1982

    Platform Arcade
    Atari 2600
    star 8
    Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
  • Rush Hour

    2003

    Rush Hour

    2003

    Shooter Racing
    Atari 2600
    star 6
    You are speeding along on a five lane highway during rush hour dodging several obstacles like nails, barricades or destroyed cars. Your mission is to destroy the perpetrators causing traffic jams in blasting them off the street. Collisions of any sort will slow you down and eventually cause your car to break down. The game was set for a 1983 release but was ultimately cancelled. In 2003, however, the CGE Services Corp. acquired the rights and released it at the Classic Gaming Expo in 2003.
  • Stronghold

    1983

    Stronghold

    1983

    Shooter Arcade
    Atari 2600
    star 6
    On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.
  • Marce

    2026

    Marce

    2026

    Arcade
    Atari 2600
    A game which you play as Marce Catfish and collect burgers, you must also avoid the semaglutide needles falling.
  • Rock Shot

    2025

    Rock Shot

    2025

    Shooter Arcade
    Atari 2600
  • Sinistar

    Sinistar

    Shooter
    Atari 2600
  • Miner 2049er

    1983

    Miner 2049er

    1983

    Platform Arcade
    Atari 2600
  • Super Cobra

    1983

    Super Cobra

    1983

    Atari 2600
  • Popeye

    1983

    Popeye

    1983

    Platform Arcade
    Atari 2600
  • Activision Prototype #1

    Activision Prototype #1

    Puzzle
    Atari 2600
    Quickly line up all the colored squares in each row and arrange them in the right pattern in this fast-paced early prototype from Activision. This game wasn't rediscovered until 1998. Little is known about it, including its title and the identity of the programmer.
  • Space Attack

    1982

    Space Attack

    1982

    Shooter
    Atari 2600
    Mattel’s MO was to make, slightly inferior perhaps, ports of their Intellivision games and release them on the 2600 to entice people over to the Intellivision. Most of the games Mattel ported were simple shooters that didn’t require much use of the Intellivision’s keypad controller space battle which was renamed space attack on the 2600 is the major exception. Space battle used eleven of the twelve keypad buttons and somehow that all had to be condensed into a single button controller.
  • Tank Mission

    1983

    Tank Mission

    1983

    Atari 2600
    Bootleg of Thunderground for Atari 2600.
  • Jawbreaker

    1982

    Jawbreaker

    1982

    Arcade
    Atari 2600
    Atari 2600 Port of "Jawbreaker". Because of technical limitations, Atari 2600 Jawbreaker is not a Pac-Man clone and is different than the Atari 8-bit game. A rough sketch of the 2600 game was used as the basis for new computer versions from programmers other than Harris. The new game was, confusingly, sold as both Jawbreaker and Jawbreaker II and was not as successful as the original.
  • Dark Chambers

    1989

    Dark Chambers

    1989

    Shooter
    Atari 2600
  • MagiCard

    1981

    MagiCard

    1981

    Simulator
    Atari 2600
    MagiCard is an Atari 2600 programming tool on a cartridge that originally came with a 100-page manual and was only available via mail order.
  • Terra7

    2024

    Terra7

    2024

    Shooter Arcade
    Atari 2600
    In Terra7, the planet is under attack, and the only way to stop the enemy is to activate a laser-equipped satellite. This satellite activates only when it reaches a specific point on the screen and after 10 batteries are fully charged. Batteries are charged by technicians who stay on Terra7 when enemies are destroyed—one battery per 25 kills, requiring a total of 250 enemy eliminations. You control a robot with a maximum of 5 shields, losing one if hit by a missile, enemy, asteroid, SmartBomb (S), or by failing to rescue or accidentally killing a lost astronaut. Shields can be regained by colliding with an Energy Module (E), but not by shooting it. SmartBombs destroy all on-screen enemies and add 3 kills to your counter. The game ends whether the mission succeeds or fails.
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