This Enhanced Edition adds new features such as:
- Robot voice phrases - INTRUDER ALERT! and others
- Robots fire diagonally for more challenging gameplay
- New explosion animations
- Minor bug fixes from the original
The Atari 2600 version of Mr. Run and Jump originally began as a homebrew project by programmer John Mikula at Graphite Lab before being developed into the modern version. It is a simplified but significantly more challenging game that contains 7 color-coded levels (blue, green, yellow, purple, red, white, and black with invisible platforms), each consisting of single-screen left-to-right maps connected by ladders. Controls are simplified compared to the modern version, with just joystick movement and a single jump button. Checkpoints only appear at the start of each level, making completion much more difficult than the modern version.
Your mission:
You must redirect bombs that are falling from the sky onto the enemy (tanks and other war machines that are on the ground). To do this, you must fly over the bombs and press and hold the Joystick button (or SPACEBAR) to capture them.
To drop the bomb, just release the button (or spacebar).
Try to score 25 points (on the left scoreboard) before the tank reaches the left edge of the screen (or before the score on the right side reaches zero).
It’s a dystopian future. The year is 2112 and you find yourself on FOXHUNT, the world’s most popular game show.
But Foxhunt is not like any other game show. Of course there is prize money, Up to a million dollars, but in order to win, you must survive 7 rounds and 50 unique fields in the arena!
It will not be easy. There are three Hunters trying to kill you. You must fight through each round and collect the 2 codes that will set off the explosive charge placed in each Hunter’s neck.
There are objects stored in stations scattered around the arena that can help you. If you find yourself in a tight situation, use the Crossbow that you found. But watch out, someone dropped an XG-7 Laser-rifle into the Arena. Find it first!
Run fast, collect the cash, find every station, and fend off the Hunters before they find you….
Don’t let the audience down. give ‘em a good show!
Hey kids, do you like Wall-E? You do? Then great news! Now you can help Wall-E clean up trash on your Atari 2600!
Go around the junkyard and clean up all that garbage, but watch out! Electrical storms are brewing and if Wall-E is hit, he shuts down.
An Atari 2600 demake of the iconic futuristic racer by Psygnosis / SCE Studio Liverpool.
Steer with the joystick, avoid the other racers, or shoot them with your missiles. Speed up with the speed boosts and refill the clock with the energy points.
Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genr
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
This parody of The Texas Chainsaw Massacre sees Leatherface replaced with a bumbling idiot from Ohio who can't start his weedeater leading to an accident.
This is a "new" version of Pac-Man for Atari 2600 I've been programming since about 2007, but had left in 2008, then in 2013 I resume again to try to finish.
I've been trying to make it as close to the original looking at various sites on the "AI" Ghosts, game logic, etc.
This version has nothing to do with the other version called pacman4k, this is a completely new version, do not use any undocumented opcode.
Currently the rom is about 120 bytes free, so I'm trying to add other things.