You're floating high above the majestic ocean, held aloft by balloons as you gaze your surroundings. But this is no ordinary, leisurely flight! Your goal in Balloon Trip is to collect as many balloons as possible, all the while avoiding electric sparks that will pop your balloons and bring a tragic end to your journey! And if the sparks didn't provide enough danger for you, the water below is also treacherous, full of aggressive fish that will leap into the air to pull you into the murky depths below! So be sure you keep an adequate distance between you and the water, as you don't want to become fish food!
Balloon Trip is a one player game using a joystick plugged into the left controller jack. Pressing the fire button allows you to flap upwards. You'll need to press the button repeatedly in order to ascend. Pressing either left or right on the joystick will allow you to flap towards the respective direction
In L.E.M. you are cast in the role of a Lunar Excursion Module commander about to land your craft on the Moon. Your objective is to safely land the L.E.M on the designated landing location without crashing the craft into the Moon’s surface or any asteroids that might be passing through the area.
Landing the L.E.M. safely will initiate a new mission to land the craft at a new landing location.
You get three crafts for each game and a bonus life is awarded after three and eight safe landings. Points are scored by landing the L.E.M. with as much fuel remaining on your fuel gauge as possible.
What's up, man? I'm MR. SILVA, the fastest and best driver in this city! So, if you need to arrive at your event or meeting on time... I'm the right guy, I AM SURE YOU WON'T BE LATE! Soemtimes we have a crazy traffic jam and the clock is our enemy, but don't be afraid, because we'll slide into the sapces between the cars and buses!
So... are you ready? DO YOU THINK YOUR HEART CAN HANDLE IT? What's your destionation and time for your appintment?
Let's go... FAST!
You are an explorer from the year 2350. Much of the world's rainforests have been logged, leading to the discovery of a large temple constructed by ancient civilizations eons ago. You are among the first to be allowed to explore it.
The entrance to this temple is across a long stone bridge, which you have chosen to drive across. Inside the temple you find a golden idol on a stone pedestal. Although you have been instructed to leave everything you find, your greed gets the better of you and you remove the idol from where it has sat for thousands of years.
Suddenly, the ground begins to shake. Bricks fall from the ceiling. Maybe this wasn't such a good idea! You run outside just as the entrance caves in. As you get in your car and drive away, you realize that the bridge's supports have dislodged and it's all collapsing behind you! There's no time to think — just drive!
You don't know how. You don't know why. All you know is you are in the depths of a strange facility.
The path in front of you is a dangerous path. But it's the only path available.
So it begins...
Ninjish Guy in Low-Res World is a platform game where you have to jump, slide and stomp your way through more than forty labyrinthine screens plagued with enemies, fire, sharks and other hazards, plus some tough bosses that will try to destroy you.
Climb ropes and stairs, swim in dangerous waters, collect keys to open doors, find hidden hearts and especially try survive all the dangers that lurk in Low-Res World.
You control Mr. Yo-Yo. You are given five lives at the start of the game – one in play, and another four in reserve. The object of the game is to descend to the bottom of the cave, and rescue the Notelies by returning them to the top of the cave. When a Notely is ready to be rescued, he will appear in the little bucket area at the bottom of the cave. To pick up the Notely, descend to the bottom of your string. Mr. Yo-Yo will begin flashing various colors to indicate you’ve picked up a Notely. Then, return to the top of the screen to release the Notely to freedom! Mr. Yo-Yo will then return to his normal color, and you can get ready to rescue the next Notely. Sometimes, you may have to shoot some enemies to get the Notelies to appear. The further you get into a level of caves, the more timid the Notelies become. You’ll have to shoot more and more enemies for them to have enough courage to appear.
There are five different types of creatures inside the caves (Blobs, Flappers, Bouncers, Stunners, and Snippers).
As part of an experiment, a roach was sent into space. But the ship was trapped in a cosmic ray storm and exploded!
The roach miraculously survived, losing two legs in the explosion, but also acquired the ability to fly through space and shoot energy blasts from his antennae! Your mission is to guide the stranded insect back to earth through a perilous journey infested with all kinds of evil space creatures.
Get set for the race of your life. With Tyre Trax you are about to embark on a daredevil race across challenging terrain avoiding obstacles and traps. Can you brave the cold and dark? Are you up to the challenge? Oil your chain, test your brakes and grab your helmet, but first, read these instructions. Happy trails!
Space Rocks is an impressive blending of the classic arcade games Asteroids and Asteroids Deluxe, crafted for the Atari 2600 by Darrell Spice, Jr. If you're a fan of either arcade cabinet (or both!), you'll love Space Rocks! While Atari's version of Asteroids for the 2600 was passable at the time of its release, Space Rocks blasts far ahead of this early effort. Taking full advantage of the DPC+ mode in our Melody Board, Space Rocks pushes the Atari 2600 to its limits and offers a wide variety of gameplay options to keep you playing for years to come. The graphics, animations, and sound effects are well above what is typically experienced on the 2600.
Bionic Breakthrough was one of only two games written to be used with the MindLink controller, a headband that the player wore on his head and plugged into the joystick port. The idea was that the MindLink's sensors would pick up any facial movements or muscle twitches the player would make. The problem was that the MindLink didn't work very well in initial test runs, and even when it did worked players would complain of headaches and dizziness from twitching their face. Bionic Breakthrough is really just Super Breakout with a title screen. It's unknown if this was just supposed to be a demo to show what the MindLink could do, or if it was actually a standalone product. Before the game starts there is a screen where the word MindLink slowly scrolls to the bottom, this is for callibration. On this screen the player can move the text block left and right to make sure the Mindlink is working properly. Bionic Breakthrough was never released.
A battle to the last atom! The Atomic Arena is where all sorts of nasty, burly life-forms come to contest each other in the galaxy's deadliest game! Armed with a regulation Atom Smasher Blaster, you must blast unstable atomic particles past your opponent and out of the arena, but if one hits you, it degrades your very atomic structure, and the results aren't pretty. But remember, someone else has the same goal...
Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.
Unreleased game programmed by Todd Marshall. Within existing internal documents the given title is "3-D Zapper," though the prototype cartridge itself has an end label that reads merely "3-D Demo," while the PCB within features a sticker reading "3D Space" and a date of December 13, 1982. Internal documents describe the game briefly as follows: "This game contains the elements of a typical shoot-em-up spree game. The unique elements of this game are: (1) that the invaders perform erratic randomized dances in a three-dimensional field. (2) The 3-D operation of the gun. (3) The invaders themselves are particularly tailored to provide an exciting 3-D effect on the ATARI VCS."
Peace through superior firepower! In the far future, the planet is overrun with enormous, super insects, who fiercely battle each other for survival. You've chosen a side to fight for, and the enemy has been funneled into a deep crevice, but now you're outnumbered. You put their numbers to the test. They say the meek shall inherit the Earth, but how long can you defend it? This was originally planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. A screenshot was shown in a catalog for Amiga's Power System, but no description was included. It was programmed by Dan McElroy and Jerry Lawson in 1983, shelved, and made available for limited release in 2010.
The furry convention is almost over and the dealers den is almost out of merchandise!
Catch as many items from the top of the Crowne Plaza without letting any hit the ground.
Watch out though, as the mischievous Pixel-Carni speeds up between rounds!
Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.