In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent.
The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible.
The sun of Alpha Ro is fading fast! Soon it will flicker out. The Cosmic Ark races to save creatures from doomed planets in that solar system. Meteor showers bombard the Ark, threatening its Atlantean crew - and planetary defense systems make this mission of mercy doubly treacherous! Time and energy slip away- work fast or these defenceless little beasties will disappear for all time.
Canyon Bomber is the a port of the arcade game of the same name, rewritten in color and with a different visual style for the Atari 2600. The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a button to drop bombs which destroy rocks and give points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over.
Ice Hockey is a game of two-on-two ice hockey. One player on each team is the goalie, and the other plays offensive (although, the goalie is not confined to the goal). As in the real sport, the object of the game is to take control of the puck and shoot it into the opposing goal to score points. When the puck is in player control, it moves left and right along the blade of the hockey stick. The puck can be shot at any of 32 angles, depending on the position of the puck when it's shot.
Human players take control of the skater in control of (or closest to) the puck. The puck can be stolen from its holder; shots can also be blocked by the blade of the hockey stick.
It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs.
You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. Each weapon inflicts different damage, and depletes a different amount of energy. As a rule, the stronger a weapon is, the more energy it requires. You also use oxygen at the rate of one bottle per minute while exploring. Along the way, you will sometimes find sonic keys, and energy sword, sonic blaster or particle beam. Sonic keys are needed for certain doors you encounter in later stations.
Once you set the self destruct code, a clock starts and you must make it to the teleporter before the time runs out. The game ends when you destroy all eight stations, run out of oxygen or do not get off a station before it self destructs. If you run out
In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase,
The player must pilot a biplane through a series of barns in the shortest time possible while dodging windmills, weather vanes, and geese. Bumping into anything slows down the plane for a couple of seconds, increasing the overall time. There are four levels of play determined by the game select switch. Game 1 is Hedge Hopper (10 barns), game 2 is Crop Duster (15 barns), game 3 is Stunt Pilot (15 barns), and game 4 is Flying Ace (25 barns). In the first three games, the course layout of barns, windmills, and even geese do not change, making it easy to memorize the layout. Game 4 is the only game with a random course.
Basic Math (aka Fun With Numbers) is a video game cartridge developed by Atari for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles offered when the Atari 2600 went on sale in September 1977. The player's objective is simple: solve basic arithmetic problems. Game variations determine whether the player solves addition, subtraction, multiplication, or division problems, and whether he/she could select the top number (the console randomly selects the lower number). The player uses the joystick to enter a guess, with sound effects signaling whether it is right or wrong.
Flag Capture was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It can best be compared to a very early and primitive Minesweeper. One or two players must attempt to discover which tile a flag is hidden under. Players are given clues such as directional arrows which indicate the flags location, or numeric tiles which indicate the flag's distance. Players must also watch out for bombs which explode if revealed.
You are General Custer. Your dander's up, your pistol's wavin‘. You've set your sights on a ravishing maiden named Revenge: but she's not about to take it lying down, by George! Help is on the way. If you're to get to Revenge you'll have to rise to the challenge, dodge a tribe of flying arrows and protect your flanks against some downright mean and prickly cactus. But if you can stand pat and last post the stings and arrows - you can stand last.
Remember! Revenge is sweet. Everytime ol' Custer scores he comes up smilin‘ and right back for more. The higher the score. the more challenging the game action gets.
Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses "Upsidasium" to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping. The 2600 version of Rocky & Bullwinkle was actually designed before the Intellivision version, instead of the other way around as was usually the case. Even though Rocky & Bullwinkle was complete and passed quality assurance, it was canceled for unknown reasons. The Intellivision version was still on schedule to be released, but Mattel closed their doors before it could be completed.
Dukes of Hazzard is a driving game with an overhead perspective, based on the popular television series of the same name. Players take on the role of the Duke boys driving the infamous "General Lee," while trying to avoid the police and rescue their sister Daisy from Boss Hogg. While development of this game was reportedly complete, it was not commercially released (and thus it never recieved a packaging design, official instruction manual, etc).
Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
You are speeding along on a five lane highway during rush hour dodging several obstacles like nails, barricades or destroyed cars. Your mission is to destroy the perpetrators causing traffic jams in blasting them off the street. Collisions of any sort will slow you down and eventually cause your car to break down.
The game was set for a 1983 release but was ultimately cancelled. In 2003, however, the CGE Services Corp. acquired the rights and released it at the Classic Gaming Expo in 2003.
On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field.
The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.