The bookend to Learning Fun I, Learning Fun II is the INTV Corp. remake of Word Fun. This cartridge adds a pretty title screen and one new game to the three already offered by Word Fun.
Although the basic gameplay of the Word Hunt, Word Rockets and Crosswords games appears unchanged from the original Word Fun cartridge, the graphics were enhanced. According to the official site, a bug was introduced in the Crosswords game that resulted in the computer only choosing words starting with letters A-T instead of A-Z. The new game added to the mix is Memory Fun - your basic 'Memory' style game where you turn over pairs of tiles to find matches. Another grand edutainment game. No wonder they made so many. ;-)
Michael English Daibouken is an educational game where the character of Michael, an orange cat, teaches kittens the various letters in the English language as well as some English vocabulary. Michael has to catch floating letters in order to spell out English words, while avoiding the incorrect letters. The game has various different backdrops, including space.
The character of Michael comes from the Japanese serial manga strip "What's Michael", created by Makoto Kobayashi which might be considered analogous to Garfield, due to them both being orange cats. It varies between observing goofy pet behavior to more abstract tales of fantasy with anthropomorphized versions of the animal characters.
During the prehistoric era of humanity, cavemen and dinosaurs compete for ultimate supremacy. A young boy has to collect important treasure without being killed by the rampaging dinosaurs. All he can do is attempt to temporarily paralyze them with a specialized dinosaur trap. All treasures must be collected before admittance to the next level is possible. One hit from either a dinosaur, caveman, or other type of enemy instantly kills the player.
The second game in the Nazoler Land series of minigame compilations published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-2-gou is the sequel to Nazoler Land Soukan-gou and is similarly a minigame connection with a magazine theme. It contains six minigames, rather than its predecessor's eight. A notable feature of this compilation is that all the minigames are represented as Famicom disks on the select screen, and once a game is chosen an animation shows the disk being loaded in the Famicom Disk System.
The minigames include:
Patalick
A panel-switching puzzle game that shares some similarities with Q*Bert (specifically, switching panel colors and the isometric perspective) but is far more cerebral and less active in nature. The goal is to use the shape-shifting protagonist (who transforms from an angel to a devil form) to switch all the panels on the screen to the same color, keeping in mind that every panel in a horizontal and vertical line will flip over.
Geographic Nazoler Quiz
Like the transpor
One month a year, we celebrate this season, thank you for the wonderful memories.
And in appreciation for this year, while people send the gifts, Christmas is for us a time to round off the memories of one year, a time to give those close words of gratitude in a Christmas card.
Thank you for the wonderful memories this year.
With feeling of gratitude, our gift to you.
Merry Christmas.
An image puzzle game and the follow up to the original Kinetic Connection. It was developed by Tamtex and published by Irem for the Famicom Disk System.
Kinetic Connection Vol. 2 (or Monitor Puzzle Kineco: Kinetic Connection Vol. 2 to give it its full title) is a follow up to Tamtex's Kinetic Connection, featuring more animated pictures to craft from composite pieces similarly to a jigsaw puzzle. As with its forebear, the trick to Kinetic Connection Vol 2 is to closely observe the moving parts in each of the pieces as the animation goes through its loop in order to glean hints as to where each piece belongs.
Though very much simply more of the same, the new puzzles have some interesting ideas behind them. The hardest puzzle happens to be a Defender-like game that responds to the player's movements as they try to assemble the puzzle.
A mini-game compilation from SunSoft for the Famicom Disk System. It is the first in a series of four Nazoler games.
Nazoler Land Soukan-gou is the first in a series of minigame collections from SunSoft developed especially for Nintendo's Famicom Disk System peripheral. It was followed by two direct sequels and a quiz-based spin-off.
Nazoler Land Soukan-gou (or Nazoler Land Vol. 1) has eight minigames that the player can select from a menu after loading the game up and switching the disk around. These are:
Rotation Maze
A maze-like puzzle game where a small circular being has to pass through a maze filled with dividers. The player can only pass through these dividers if there is room for it to turn around, otherwise it blocks the player's progress. The goal is to find the correct path through the maze.
Nazoler Fortune-Telling
Despite using signs of the Zodiac and suggesting a fortune-telling aspect, the game is actually a variant on the classic strategy board game Mastermind: The goal is to find the right combi
In Blow Up! the player takes on the role of Joe Kowalski who must navigate his way to the exit in six progressively more difficult caverns. The game has similar gameplay as Boulder Dash, and each cavern must be completed within five minutes.
Along the way, Joe will encounter various enemies. There are grabbers who will jump on Joe and slow him down. Darth Vader heads who move around more quickly and will shoot at you. Walking grenades will explode when you come too close to them. The green virus will spread around when it is unleashed and it will make you sick when you come into contact with it. Joe will turn pale white, his energy will drain and he can only move around slowly.
Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls.
Knither is the sequel to Demon Crystal. The gameplay is similar - collect keys to open locked areas, find the big key and then the exit, only now you also have to collect 3 passwords per world, otherwise you cannot advance to the next world. In addition to the fire ball, there's also thunder sword, wave of fire, cracker and spark flash, which kills all enemies on screen. The game features 5 worlds with 10 stages each, plus the last stage where you battle the witch, for a total of 51 stages.
MATH MASTER:
You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk.
FACTOR FUN:
You are a gorilla sitting at an adding machine. A number appears above you. This is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on the difficulty level). Your task is to add, subtract, multiply, and divide the white numbers to reach the Target Number.
Before the SNES adaptation, Nichibitsu had actually licensed the Heiankyo Alien game in order to create its Kid no Hore Hore Daisakusen series. Although it features hole digging/enemy trapping mechanic, it's hardly the trap-'em-up that Heiankyo Alien is. The real goal of each level is to collect all the items available to exit the level through a door. With the use of other items such as flame throwers and bombs, you could play through the entire game without once trapping an enemy. The game had several sequels, including Booby Kids for the Famicom and Doraemon Meikyū Daisakusen for the PC Engine. The latter was localized and released on the TurboGrafx-16 under the title Cratermaze, with the Doraemon character removed.
iD is a video game developed by Mel Croucher and Colin Jones for the ZX Spectrum and published by CRL in 1986. The game is text-based and takes the form of a conversation with an entity that has inhabited the computer. The player's task is to gain the entity's trust and find out what other inanimate objects this entity has inhabited in the past.
The sequel to "Mole Mole" in which you you navigate through single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon.
The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.