Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen:
- The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again.
- The second type lets the player type individual symbols and listen to their respective codes.
-The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code.
- In the fourth type the player uses t
Alphabet Zoo is an educational maze game viewed from above, challenging players to collect letters scattered throughout the arena. Navigate the maze, use teleporters for quick travel, and race against time to complete letter-based objectives. In one mode, repeatedly collect the first letter of a displayed object, while in another, gather all letters of the object's name in order. Enjoy solo play or compete with a friend in two-player mode. With customizable difficulty settings, including letter case options and level selection, Alphabet Zoo offers an engaging way to reinforce letter recognition and spelling skills for players of various ages and abilities.
Telly Turtle is basically a port of the LOGO programming language with the main character being a turtle. The keypad buttons of the Colecovision are used to issue commands from a selection presented on-screen and eventually, programs can be formed to move Telly Turtle around the screen in a series of directions. Music and Sound Effects are also added into the mix to broaden the programming experience.
Spook needs to escape from the King of Id's dungeons. He slips out but Turnkey is in pursuit. He needs to solve math problems to open the way to his escape.
Wizard of Id's WizMath is an educational game to teach mathematics. Using your joystick, you must move blocks into place so they complete a correct math problem and answer. If you push against a block, you will send it flying until it hits a wall or another block. You can also face a block and hold down the button. While keeping the button down, you can then slide the block as needed. There is a sixty second time limit and you are being pursued by Turnkey. Early levels require only one math problem to exit but later levels require two or more.
Early in the game, you can select a floor on an elevator. The higher the floor, the more difficult the math problems. The game also asks your age. The older you say you are, the higher a floor it tries to start you on, although you can select a lower floor.
LINKING LOGIC challenges children to improve their logical reasoning and pluming skills. These skills play a key role in developing a child's ability to approach and solve problems. A child learns to identify different ways to approach a problem. plan actions to be taken. and evaluate the outcome of a solution. In LINKING LOGIC, your child places -tools- along a path to guide Ruddy or Betty down through five floors of a building. Along the way, your child helps the character collect the patterned tiles that are missing from the bottom floor.
Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where.
Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.
his classic game is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Rockford can dig through the ground and push rocks. But these can also be dangerous. If he stands directly below a rock, Rockford can hold it on his head. But if a rock falls on his head, it will cost him a life. Rocks will not stay on each other or on walls. If Rockford digs away the supporting soil, rocks will start to slide. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. When defeated, they turn into diamonds, which Rockford can pick up. As soon as the necessary amount of jewels has been collected (th
Snail Maze is a 1986 video game by Sega, part of the Sega Master System. Instead of being released on a cartridge, it was built into the system's BIOS and could be played by starting the system without a game cartridge inserted and holding Up and buttons 1 and 2 simultaneously. The later "Master System II" model did not include Snail Maze, it instead included a built in Alex Kidd in Miracle World. Snail Maze was never released in cartridge or card format.
Sannin Mahjong is a mahjong game for the SG-1000. It is sometimes also known as 3-nin Mahjong, meaning three player mahjong. This number of players is not possible in either of Sega's own versions of the game, Mahjong and Home Mahjong.
Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.
Jungle Maths is an educational game for multiple sytstems.
The player must travel through a jungle to reach their home base and safety. To do this, they must correctly answer 10 math questions. A map tracks the player's progress. If the player answers incorrectly, they could fall in a pit, sink into quicksand, or have other animated maladies befall them. Five incorrect answers, and it's game over. Options include numbers from 10 to 1000, subtraction or addition, negative numbers, and time to answer the questions.
Up for Grabs is a 1 - 4 player word game. A spinning cube in the center of the screen continuously brings up new letters. Each player has a board in the corner of the screen, and players can pick up letters as they appear in the cube, with each letter able to go to only 1 player. Letters can be rearranged on the individual 4 x 4 boards to spell words horizontally and vertically, but the cube keeps spinning and other players can obtain new letters during this time. Gameplay is divided into 4 quarters, and during intermissions unwanted letters can be discarded. The final score is tallied at the end of the game based upon all words on the board minus the value of unused letters. There are 4 levels of gameplay.
As you begin a game of Sleuth a murder has just been committed. Your job is to mingle with the house guests and to search the contents of the house until you feel you have solved the crime. Every game of Sleuth is different so you must fully explore the house each time that you play. As your investigation proceeds the murderer will begin to grow suspicious and will most likely start plotting your demise. If you have not figured out who the murderer is by this point in the game, your chances of survival are slim.