As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
V is a video game based on the popular 1984-5 TV series of the same name. It was developed by Ocean Software The programmer was Grant Harrison. In the role of Mike Donovan the player must infiltrate an alien mothership, destroy the craft and escape alive.
An image puzzle game similar to a jigsaw puzzle, except the picture it creates is animated. It was published by Irem in Japan only for the Famicom Disk System.
Kinetic Connection, which has a longer title of Monitor Puzzle Kineco: Kinetic Connection for its original FDS release, is a puzzle game in which the player has to assemble a picture from a number of pieces like a jigsaw. However, the image (and thus the smaller pieces of the image) is constantly moving as it loops through an animation: This makes putting the puzzle together even more complicated, though it's occasionally made easier by carefully watching how pieces interact with each other.
The game was developed by Tamtex, a subsidiary of Irem that made computer games, and published by Irem in Japan. The game would be later ported to the MSX and C64 home computers, as well as on the Sega Game Gear. It was also followed a year later with a FDS-only sequel, Kineco II, which was only available via the Disk Writer service.
Crackout is a video game that was released for the Nintendo Entertainment System by Konami in 1991. It is based upon Atari's Breakout games of the 1970s. The object of the game is to clear levels by either destroying all bricks or defeating the enemies.
There are four zones of eleven levels each. The zones are Cubic Zone, Mirror Zone, Tube Zone and Final Zone. This game differs from the original Breakout as it contained enemies on screen that could be hit to gain power ups. Powerups included a parachute to slow the ball down, multiple balls, or projectiles. There were also level warps in the form of "Konami Man", who would fly from top to bottom of the play area. There were typically 1 - 3 enemies on screen at once, appearing out of a trapdoor in the top corners, or let in through the side walls. Every few levels there was also a boss, ranging from a small dragon to a centipede. The bosses changed colour from Green to Blue to Pink, each time increasing in speed. Each level also contained a hidden letter which made
Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.
The game takes place in a world called Banana Land, which is populated by anthropomorphic moles. Mr. Mole is on a picnic with his wife and son when an earthquake strikes, trapping his wife and son underground! Help Mr. Mole rescue his wife (and sometimes son) and find their way to the exit through underground areas of varying design. The game features 105 stages and a custom stage design mode.
The object of each stage is to make it to the exit after picking up all the various food items and Mr. Mole's family members. There is no way to "die" as such, but the player can make a mistake and make a stage impossible to complete; for this reason the player can "give up" by pressing the A and B buttons simultaneously to re-try the stage.
Ernie's Big Splash is a 1986 Sesame Street video game starring Rubber Duckie. The goal was to create a series of connections, for Rubber Duckie to make his way to Ernie's bathtub. The game teaches basic logic, directions (North, South, East and West) and sequencing.
The video game was created by CBS Learning Systems, for ages four to six.
The game was originally made for DOS, but was released for the Nintendo Entertainment System in 1989. On NES, it was released on the cartridge Sesame Street ABC, supplementing Letter-Go-Round. At some point in time, the game was released for the Unisys ICON operating system, a platform commissioned by the Ontario education system. No copies of this format exist, as the last ICON computers and software were destroyed in the early-2000s.
To shortly sum up Monkey Business, it's about educational and math / logic, puzzle-solving. You have 3 -5 monkeys who have to stack on top of each other to capture an apple. there are only 3 spots to fill. For the generation growing up in the 80s it was often the first computer game ever played as it was exstenivley used in schools. It was made by Learning Technologies, Inc. in 1986
Splatch! is a Boulder Dash clone originally released as a type-in program in the Amstrad Computer User magazine. You control a rabbit who must navigate underground levels to find carrots to eat. Digging through the dirt can release rocks which will fall and can crush the rabbit. There are other obstacles such as mushrooms and on later levels moving opponents which are deadly to encounter.
Fix It is a puzzle game where the player assembles various machines out of a kit of spare parts. The machines are similar to Rube Goldberg devices and involve releasing a bolt from a wrench and then have it reach a box. For each machine the player has access to a toolbox with a certain amount of components of various kinds that have to be placed on the playing field to complete the machine. Most common are the elbows (l-shaped pipes) which change the direction of the bolt and the converters which change the property of the bolt. The bolt can be small and hollow, large and hollow, small and solid or large and solid and these properties have to match with the properties of the box and the parts. For example, to reflect a small and hollow bolt only an elbow with those properties will work. There is also the bouncer which rebounds the bolt in the opposite direction and the key which the bolt has to pass through to enter a locked box.
The game consists of 200 machines. The first 100 only uses regular parts while the la
Released in 1985 on DOS. It's an action and puzzle game, set in an arcade theme. You move the pointer, in order to fill a percentage of place:
a) without other dots must touch your line before reach your area,
b) without touching your line at back.
A sliding puzzle game based on the Urusei Yatsura anime.
Initially published as "Lum no Jigsaw" as a feature on a tape bundled with the December 1983 issue of Popcom, a magazine focused on Japanese personal computers. It was later released with additional puzzles as a commercial product in 1985 as Urusei Yatsura CG Puzzle.
A clone of the classic arcade game Pengo, in which a penguin pushes blocks of ice to kill the enemies, while trying to push parts of a diamond together.
Four Minutes to Midnight is a post-apocalyptic text adventure with a twist. The game takes place in the United States in the not so distant future and the premise is that there has been an outbreak of a deadly bacteria strain. The twist is that the player can in a true RPG fashion, gather a party of adventurers in an otherwise classic text adventure to help along with the quest at hand. Different members can have different skills that help with the problems the player encounters. The objective is to lead your party of five survivors across the devastated United States to sanctuary.
Gojira-kun is a game for the MSX released in 1985. The monsters are rendered in a cutesy chibi style, which was based on the Godzilland merchandise line. This game is very similar to the Gameboy Godzilla game.