Hatris is a puzzle video game developed by Alexey Pajitnov, creator of famous video game Tetris.
In Hatris, the falling blocks of Tetris are replaced by falling hats which are top hats, cowboy hats, baseball caps, derbys, party hats and crowns. The setting is a hat factory, where hats are dropped down from a conveyor belt two at a time and must be stacked on one of six mannequin heads. Once five hats of the same kind have been stacked on top of each other, they fall down onto another conveyor belt below and are shipped out of the factory, rewarding the player with a cash bonus (the game keeps track of score as money, not simply points). Once you ship out enough hats out of the shop, you go up a level to the next shop. The higher shop number you get to, the more types of hats start appearing to make it more difficult for you to accomplish your task. The game ends when one of your stacks of hats reaches the top of the screen.
Oxyd is a 1990 puzzle game developed for the Atari ST and ported to the Amiga, Macintosh, MS-DOS, and the NeXT platform by Dongleware Verlags GmbH. It is a game of puzzles and tests to restart all the oxygen generators on the player's home planet.
Chew-Man-Fu has gone too far! His evil curse deprives you, (and everyone else), of your beloved egg rolls and fried rice. To break his spell, roll 4 magic balls through a maze to matching colored squares. Sound easy? Hah! Chew's whole zoo is out to stop you. Prickly porcupines, wily penguins, rowdy apes and more! Use those balls to clobber 'em and smash through the walls. With 5 worlds and 550 wild rounds, the fun never stops.
The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route.
Boxyboy also features a level editor for players to create and play their own levels.
In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.
The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the Sega game Columns. Its background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.
A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior. Mr. Chin holds a stick over his head that acts as the paddle. If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.
Ishido is a solitaire board game played with tiles, similar to Shanghai. The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question, which is answered when the player makes a very elegant play (four-way match).
The Sega Genesis/Mega Drive port was infamously at the center of the Sega v. Accolade trial of October 31, 1991, Sega filed suit against Accolade in the United States District Court on charges of trademark infringement and unfair competition. Sega argued that Accolade had infringed upon its copyrights because Accolade's games contained Sega's material through reverse engineering of Sega's tech in order to avoid paying license fees. Ultimately, Accolade was ruled in violation on April 3, 1992, when Judge Caulfield ruled in favor of Sega and
There's no waking up from this nightmare! You'll need all your nerve and strategy to get out alive! A dream of giant apples and diamonds goes berserk when they turn into deadly demons raining down on your head! You have to shoot 'em down with a steel ball. Ricochet your shots to knock 'em off in bunches! They're coming fast, and each level is more threatening than the last! Why are those skulls laughing? Shoot first and ask questions later!
The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
Logo features three independent puzzle games with 120 levels each. The main motivational factor are digitized, more or less naked women that appear between levels. All levels have to be solved within a time limit and a password is given once every five levels. In game one and three, all moves can be undone.
In the first game, the player needs to recreate a stone combination shown in the lower part of the screen. To do so, he places a single stone on the playfield. However, each stone also has a value between one and four which needs to be matched. Every time a stone is placed besides another stone, the value of the stone already on the field rises by one. If the value was already four, it resets to one.
In the second game, a pre-defined stone combination has to be erased. To do so, the player clicks on a stone which then disappears. But the stones around the clicked stone (left, right, above and below) also disappear. If there is no stone on a clicked place or a place around it, one is created.
In the thir
X Rock is a Tetris variant. The player must eliminate balls of the same colors in vertical and horizontal directions. Balls fall in form of a cross or 'X' letter. When they reach the ground, the balls on the sides also fall down. The player can rotate balls around the center and change their colors. After finishing the level, an erotic real-life photo of a woman is displayed. There are eight such pictures in the game.
Your task is to guide the ball through a total of 32 levels. The path is stipulated, but also watch out for rumours giving tips regarding secret short-cuts.
Fundamentally there are two things which you must beware of in order to reach the finish unscathed: Firstly certain obstacles will deduct energy from your ball and secondly the ball must not be all-owed to fall into the precipice.
The world is constituted of 7 continents, each having it’s particular peculiarities. Each has it’s own signature tune and landscape.
You control the famous explorer, armed only with his trusty shovel. You must collect ten diamonds in each of the sixteen mines. Once these gems have been collected you must find the wooden door which leads to the next cavern.
Your explorer can clear the soft earth using his shovel, however the Nomads who have followed him into the mines are unable to do this. The explorer may also push boulders which will kill Nomads and detonate bombs, on contact.
Colourful game like a 2D Q*Bert. Run around the level, painting the background blocks as you go and avoiding enemies. There are many traps, sliding blocks, one-way blocks and teleports - also special items such as time-stop and extra firepower to zap the baddies with.