In this space shooting gallery game the player, as commander of earths last remaining space station, must save the earth from the deadly cylon fleet. Later it was re-released by Tynesoft under the name "Cylon Invasion".
Released in 1984, Mobile Suit Gundam: Last Shooting is the first game to be based on the Mobile Suit Gundam franchise.
In the first level you have to dodge falling debris. If you've dodged enough debris the door of your Mobile Suit will open. Enter your Mobile Suit to proceed to the next level. In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun emplacements.
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.
There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
Set in a World War II tank battle from a 1st-person perspective, the player can turn their tank left or right and fire their cannon. As they turn, enemy tanks appear, and they must be destroyed before the enemy tanks return fire.
As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.
Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
Space Armor is a 1984 shoot-'em-up game developed and published by Tsukuda Original. It was built with the Othello Multivision in mind, but like all Multivision games, is also compatible with the SG-1000. Space Armor was not released outside of Japan.
The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets.
Ancipital is a typical Jeff Minter game with no storyline and an unusual setting. You play the role of what looks like a yak which can walk on two legs and shoots at enemies with bananas. At least in the first screen; the projectiles change in different levels. You can jump and flip upside down onto the ceiling to attack your foes.
The gameplay involves you shooting at enemies until the floor or walls change to let you move to the next screen which can be seen on the map in the corner of the screen. Each level has different themes ranging from skull and crossbones to cigarette papers and lighters.
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.