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  • Alerta Vermelho

    1984

    Alerta Vermelho

    1984

    Shooter
    Sinclair ZX81
    Alerta Vermelho is a game where you need attack the enemy planet using the lasers and bombs you have and, at the same time, defend yourself.
  • Hitman

    1984

    Hitman

    1984

    Shooter
    ZX Spectrum
  • Space Invaders

    1984

    Space Invaders

    1984

    Shooter
    Handheld Electronic LCD
    An LCD game port of Space Invaders released in 1984. It is part of the Large Screen line.
  • Maze

    1984

    Maze

    1984

    Shooter
    BBC Microcomputer System
    The classic maze game, set in a first person perspective 3d view. You have to find the treasure in the maze
  • Space Station Alpha

    1984

    Space Station Alpha

    1984

    Shooter
    BBC Microcomputer System
    In this space shooting gallery game the player, as commander of earths last remaining space station, must save the earth from the deadly cylon fleet. Later it was re-released by Tynesoft under the name "Cylon Invasion".
  • Mobile Suit Gundam: Last Shooting

    1984

    Mobile Suit Gundam: Last Shooting

    1984

    Shooter
    MSX
    Released in 1984, Mobile Suit Gundam: Last Shooting is the first game to be based on the Mobile Suit Gundam franchise. In the first level you have to dodge falling debris. If you've dodged enough debris the door of your Mobile Suit will open. Enter your Mobile Suit to proceed to the next level. In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun emplacements.
  • Flyer Fox

    1984

    Flyer Fox

    1984

    Shooter
    Commodore C64/128/MAX ZX Spectrum
    You protect civil aviators from the dangers of aerial terrorists.
  • Triple Command

    1984

    Triple Command

    1984

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 022E, released in 1984.
  • Time Pilot 84

    1984

    Time Pilot 84

    1984

    Shooter
    Arcade
    Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors. There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
  • Psytron

    1984

    Psytron

    1984

    Shooter
    Commodore C64/128/MAX ZX Spectrum
    You are Psytron the brain and defense computer of Betula 5 which keeps the installation operating and defends it from attacks.
  • Blitzkrieg

    1984

    Blitzkrieg

    1984

    Shooter
    BBC Microcomputer System
    star 4
    Set in a World War II tank battle from a 1st-person perspective, the player can turn their tank left or right and fire their cannon. As they turn, enemy tanks appear, and they must be destroyed before the enemy tanks return fire.
  • Glug Glug

    1984

    Glug Glug

    1984

    Shooter
    ZX Spectrum
    As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station. Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
  • 3D Bomb Alley

    1984

    3D Bomb Alley

    1984

    Shooter
    BBC Microcomputer System
    In this game the player has to eliminate the enemy planes that try to sink the ships.
  • Space Armor

    1984

    Space Armor

    1984

    Shooter
    SG-1000
    Space Armor is a 1984 shoot-'em-up game developed and published by Tsukuda Original. It was built with the Othello Multivision in mind, but like all Multivision games, is also compatible with the SG-1000. Space Armor was not released outside of Japan. The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets.
  • Buzzard

    1984

    Buzzard

    1984

    Shooter
    Arcade
    A vertically scrolling shoot 'em up.
  • Asteroids

    1984

    Asteroids

    1984

    Shooter
    Elektor TV Games Computer
  • Dark Star

    1984

    Dark Star

    1984

    Shooter
    Dragon 32/64 ZX Spectrum TRS-80 Color Computer Amstrad CPC
    You destroy enemy bases, ships and spaceports on your mission to liberate the galaxy.
  • Ancipital

    1984

    Ancipital

    1984

    Shooter
    Commodore C64/128/MAX
    Ancipital is a typical Jeff Minter game with no storyline and an unusual setting. You play the role of what looks like a yak which can walk on two legs and shoots at enemies with bananas. At least in the first screen; the projectiles change in different levels. You can jump and flip upside down onto the ceiling to attack your foes. The gameplay involves you shooting at enemies until the floor or walls change to let you move to the next screen which can be seen on the map in the corner of the screen. Each level has different themes ranging from skull and crossbones to cigarette papers and lighters.
  • Galaxian

    1984

    Galaxian

    1984

    Shooter
    Family Computer
    star 5.9
  • Grobda

    1984

    Grobda

    1984

    Shooter
    Arcade PC-9800 Series PC-8800 Series Sharp X1 Wii Sharp MZ-2200 NEC PC-6000 Series
    The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
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