Astro Invader is a fixed screen shoot 'em up. The player moves their laser base across the bottom of the screen and has to shoot down the aliens that appear above. What sets Astro Invader apart from other early shoot 'em ups is that the aliens, after being dropped from their mothership, position themselves in columns. Once a column is full the lowest alien drops down and suicide dives towards the player. As they hit the ground they explode and the player must make sure they are not within the blast radius. In addition to the standard aliens there are also UFOs that appear in the middle and to the sides of the screen. These must be shot down as they will kill the player when landing, no matter where the player is positioned. The game is over when all three lives are lost.
Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genr
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
The handheld version of Zaxxon is a portable LCD game manufactured by Bandai with a license from Sega. It was released in 1982, and is based on the arcade game, Zaxxon.
This system uses a "double panel" LCD screen, one to simulate the first section of the game (set in space) and another for one of the space stations. Aside from a similar perspective, handheld Zaxxon is very little like the arcade game - the player cannot move upwards or downwards, and many of the memorable scenery in the game (such as the brick walls and turrets) were omitted due to hardware restraints. In essance this turns Zaxxon into a fairly standard LCD shoot-'em-up game, where players move left and right shooting foes before being hit.
Battlesight is a 1st person shooter for the Apple II.
Welcome to World War III. The Warsaw Pact Army crashed through the West German border at 0530 hours today. You have five M60A3 Tanks dug in on the high ground overlooking the enemy's avenue of approach. Situated between the towns of Fulda and Schlitz with Lauterbach to your rear, it is up to you to stop or at least slow the advancing Red Army.
In The Crypts of Plumbous, the player has to fight alien ships who are trying to raid underground Nuclear waste storage for some unknown reason and unleash it on the planet.
In Fire Copter, the player controls a helicopter armed with both lasers and water cannons. 1-player and 2-player games are available, with players taking alternative helicopter control. The player scrolls over a 3-dimensional wireframe city, looking for active fires. The player needs to position the copter over the center of the fire to spray water cannons to put out the fire. In addition, fire starting androids are present throughout the city, which need to be shot with the copter's laser cannons. The player receives points for fires put out and androids destroyed. As fire spreads, the city is in critical danger, and the player loses a life when too much of the city is engulfed in flame. The player has a total of 3 lives, and when all are lost it's game over. The fire has been quelled at the start of each life, and the city begins to burn anew.
Mine Storm is the built-in game that came with every Vectrex unit. It was also released in a 3-D version that required the use of the Vectrex 3D Imager and as a bug-free replacement cartridge called Mine Storm 2
Gameplay:
Gameplay is similar to the arcade game Asteroids. The player moves around the screen shooting at star-shaped Mines of various sizes and mannerisms. Each screen has many dots, which can potentially turn into Mines; once a Mine is shot, two dots on the screen will turn into medium-sized Mines, which will then turn into two small Mines when shot (note: for the most part; sometimes, perhaps due to a glitch, a medium-sized Mine will just hatch one small Mine). When all dots have been turned into Mines on a screen, the Minelayer will come out, laying additional Mines in it's wake until the player destroys it.
Making contact with any Mine, fireball, or Minelayer will destroy the player's ship and the game will end once there are no more reserve ships left (note: on some later versions, colliding w
Join this true olympic skeet competition, testing your skill!
As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.