Fireblaster is a Space Invaders style shoot'em up with enemies moving in different patterns on each level. The player can move left and right but also forward or backward. On certain levels the player can pick up an extra ship to get double the fire power.
Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.
Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty.
Alpha-1 is 2D side-scrolling slow-paced shoot'em up game in space, similar to R-Type. The player is pilot of Alpha-1 space craft, he fights against robotic-looking aliens' invasion - aliens invade Earth, and action takes place in space and aliens' lair. The player flies right forward and kill all enemies on screen. Alpha-1 has upgradeable energy cannon, ship can shoot down enemy missiles.
Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.
You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.
2088 is a 2D top-down shooter set in the future. The player controls the gunfighter, and starts in the centre of the screen. He must catch the green things, and destroy enemies, for example saucers, exploding pods or space snakes. The game is played on a small stage. Laser bolts are outside the arena, and the player must avoid their shots. After passing the arena, the player gets in a spaceship and flies through the field of meteorites.
In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a 4-man squad fighting through a treacherous jungle environment. Play with up to 4 player local co-op.
Tank Command is a vertically scrolling action game. You control a tank on a mission to capture the enemy flag as well as earn as many points as possible. To do this, you will need to blast your way through their defenses on three levels of increasing difficulty. Blocking your progress are enemy tanks, pillboxes, missiles, jeeps, infantry, huts, and more, all of which earn you points when destroyed. Your tank is equipped with a limited amount of fuel and ammo, however it can be replenished occasionally by collecting the bonus icons when they appear on the screen. If you can make it past all of the obstacles and capture the flag, then you win the game!
The 7800 is pretty much void of super-rare games like the 2600'?s Tooth Protectors and Chase the Chuckwagon, but don't worry, tracking down Tank Command in a box will cost you a pretty penny. As far as gameplay goes, Tank Command is not going to blow anyone away. Here you have a vertical scroller like Commando or Ikari Warriors minus the charm, quality level design,
A vertically-scrolling shoot 'em up with a land-based vehicle. Players need to take down enemies while avoiding pits and the walls of the course, though they are also capable of leaping over obstacles.
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.