Gunhed, is a 1989 sci-fi shoot 'em up video game developed by Hudson Soft and Compile. It was released in Japan on July 7, 1989 for the PC Engine, and it was released in North America in November 1989 for the TurboGrafx-16. It was later released on the Wii's Virtual Console in North America on May 21, 2007, in Europe on May 25, 2007, in Australia on July 30, 2007, and in Japan on June 17, 2008. It was released for the PlayStation Network on July 21, 2010 and on the Wii U's Virtual Console on June 11, 2014 both in Japan. It is based on the Japanese film Gunhed (only referenced in the Japanese version). In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Gunhed was part of the fifth Caravan Festival organized by Hudson Soft in 1989. A non-
The Next Space is a vertically scrolling Shoot 'em Up released in 1989 by SNK for Arcades. The game is a typical scrolling shooter, with two buttons used for the primary shot and secondary shot respectively. Red capsules will leave "S" icons which will raise the ship's speed. Along the way the player will also find blue capsules which will release power-ups which equip different secondary shots into the ship. There are nine different secondary shots available, each represented by a different letter. By shooting the power-up icons the player will cycle between the letters, allowing to equip the desired weapon. Weapons don't stack, so picking up more icons of the same letter won't raise the player's firepower.
An unusual shooting game where your character is a haniwa doll. The most unique feature is your ability to attack in a 360-degree radius. Defeat enemies to earn spirit energy you can trade for power-ups.
Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.
A sci-fi Light Gun game from Bandai that came packaged with the Hyper Shot Light Gun for the Famicom.
Space Shadow is an on-rails sci-fi Light Gun game from Bandai that takes its inspiration from the claustrophobic killer aliens movie Aliens. The player walks down an octagonal hallway and shoots any hostile extra-terrestrial life that bursts forth from one of the side-passages or the ceiling.
Space Shadow was the pack-in game for the Bandai Hyper Shot, a sub-machine gun shaped Light Gun for the Famicom. Despite the fact that Light Gun games tended to do far better in the US, neither the Hyper Shot nor this game were ever released outside of Japan.
You play a robot called Spark Man and the screen advances from left to right. Kill all the enemies with your standard weapon or weapons with limited shots available within the stages. You can also shoot the bad guys face-to-face with your leg. During each boss stage you have to kill a certain number of enemies to continue on to the next level. The game ends after Level 9
A shooting game developed and published by Toaplan, released in 1989. The Original Japanese version of what was released in the west as Fire Shark, 'Same! Same! Same!' is notable for being single-player only and having a dramatically heightened degree of difficulty compared to its western release, as well as lacking a number of glitches that came as a result of the conversion to a 2 player game.
In a daring raid disreputable master criminal Crax Bloodfinger kidnapped six world leaders, demanding a thirty billion-dollar pay-off for their safe release. Unfortunately for Crax, Joe foiled his evil plans. During the rescue Joe Blade single handedly eradicated his private army of underworld henchmen, and in the process leveled Bloodfinger's fortified base. After the wholesale demolition of his jungle fortress, Crax went into hiding, Under the bizarre alias of Quentin Bloodfinger he created Crax Industries as a front organization for his flourishing narcotics empire. Bloodfinger himself moved into the top floor penthouse suite of his recently constructed thirty floor high rise The Crax Plaza. Soon after the completion of the building Crax had his happy band of Libyan electricians install a myriad of electronic counter measures and state of the art security systems. The ground floor was fortified and most of the upper level windows replaced with two meters of reinforced concrete.
A quality fantasy-themed vertical shooter with RPG elements, the game let's you choose among three distinct characters.
The warrior is good at throwing axes and knives and can use his shield for protection from bullets.
The wizard excels in the manipulation of elemental spirits and Ice and can perform an invisibility / invincibility spell to dodge bullets (but not enemies). While using the spell, he can't move though.
Finally, the female-ninja is specialized in using Fire and the Boomerang and she has the ability to jump. The choice of the character is really important because each plays very differently and each should have a dedicated ending sequence.
Once again an evil madman has the world to ramson involving nuclear warheads, and it's up to one man (or two if playing with a friend) to fight and shoot his Goons over various locations to get to the madman's complex on an island in the middle of the ocean and stop him once and for all. In a homage to James Bond, S.P.Y. Special Project Y has a variety of game styles over various levels which need completing to complete your mission.
You start off flying a Jet-Pack over the ocean from a 3rd person perspective flying into the screen towards the island with the baddies coming towards you. You have a gun but can get icons to upgrade your gun. There are Hang-Gliders and a huge Helicopter to contend with as well before landing on the island and onto the next stage which the game then becomes a Beat -em-up. You view the action from the side as the game scrolls horizontally as you move from left to right. Baddies come at you from all sides and you kick or throw them. Baddies with guns will drop their weapons which you