Trigon is a 1990 scrolling shooter arcade game by Konami. It is commonly compared to Raiden, though the two games were released very close to each other, and they were both meant to compete with the works of Toaplan.
This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens.
For 3 years, alien invaders have been pounding the earth into a smoldering ruin. There isn't a man alive who can stop them. But now, there's Veigues, a devastating fighting machine! Built with captured enemy technology, he's our last desperate hope for survival ... and you're in control! Trash the invaders with the Plazma Cannon! Just keep your firepower hot and fight like there's no tomorrow. Destroy the aliens or there won't be!.
You are locked in ferocious combat on an interstellar battlefield. Dodging and taking aim, alien rocketships stream past, circle, and attack. There are too many to count! Fire, fire, fire! The enemies' first wave is repelled. A moment's rest, and the attack begins again. Gather extra life and firepower from floating energy cells. Prepare to duel batwing fighters and insect spaceships, avoid churning energy fields, alien cruisers and more!
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it.
The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you will utilise most often. The missile is particularly useful as in some levels you are required to blast away areas of wall to progress. Levels are varied - some are horizontal, some are more like mazes and there are also two types of boss area: one with a small enemy over the opposite side of the screen protected by a barrier you
Inspired by the Contra series, Cyber-Lip is an early side-scrolling shooter by SNK for the Neo Geo. It's considered one of the predecessors to popular Metal Slug franchise.
You are investigating the suspicious pre-historic islands, to find out why so many people who visited this place, have gone missing. You take control of a plane. While flying above the mysterious island you face many pre-historic animals as enemies. There are many Wild humans below on the ground as well, who try to catch onto your plane if you fly too low. Dinosaurs still exist!!
You are a novice magician at the end of his studies. During a course on the opening of doors at the temple of the Great Wizard, you have clumsily cause the disappearance of all the phials and scrolls that he had so carefully classified over many years.
Steigar is a scrolling horizontal shoot-em-up viewed from the side as you start out on an aircraft carrier and fly over various assigned missions while shooting and killing many waves of enemies including helicopters, planes, boats and tanks that come at you as you move from the left to the right. Complete the mission and it's onto the next one but touch an enemy or its weapon and you lose one of five lives. You have a standard cannon but power-ups can be collected from shooting certain enemies. Also to help you are limited smart-bombs that kill all on the screen.
Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack.
There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.