The great Emperor Cophenix II, Lord of the kingdoms Normax and Dinax, has entrusted the rescue mission to his faithful vassal Mirdav who obtained as a reward for his success the hand of the princess and half of the fabulous treasure as a dowry.
To achieve this, you will have to penetrate Kindos Castle and bravely face numerous enemies who will try to make your mission fail. The key to success lies in your weapon, the most precious jewel of the Empire: The sword SGRIZAM, victorious in a thousand battles, forger of legends, inspirer of passions..
In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits. Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.
An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Draughts
– Fives
– Dominoes
– Molecule
– Reversi
– Code Breaker
– Patience
– Pontoon
– Pairs
Firestorm is a top-down shooter, but the game requires a bit of thinking. The titular hero is able to create destructive fire-balls, control computer memory banks and move inanimate objects with the power of telekinesis. He must rescue his girlfriend, who is imprisoned in criminal organization's citadel. This citadel is a big maze, and the game has 12 levels.
NES port of Arkanoid.
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The game is similar to the NES classic Balloon Fight, particularly its Balloon Trip mode. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers stands for Balloon Fight.