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New Gb Games - Page 233

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Newest Most Popular Top Rated
  • Hive

    1986

    Hive

    1986

    Arcade
    ZX Spectrum Amstrad CPC
  • Firestorm

    1986

    Firestorm

    1986

    Arcade
    ZX Spectrum
    Firestorm is a top-down shooter, but the game requires a bit of thinking. The titular hero is able to create destructive fire-balls, control computer memory banks and move inanimate objects with the power of telekinesis. He must rescue his girlfriend, who is imprisoned in criminal organization's citadel. This citadel is a big maze, and the game has 12 levels.
  • Captain Kelly

    1986

    Captain Kelly

    1986

    Arcade
    Commodore C64/128/MAX ZX Spectrum
  • Hollywood or Bust

    1986

    Hollywood or Bust

    1986

    Arcade
    Commodore C64/128/MAX Amstrad CPC
  • Fungus

    1986

    Fungus

    1986

    Arcade
    Commodore C64/128/MAX
  • Boulder Dash III

    1986

    Boulder Dash III

    1986

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Boulder Dash 3 (1986 – Apple II, C64, Spectrum, PC) – monochrome space-themed graphics and poorly designed levels made this a critical failure.[3]
  • Arkanoid

    1986

    Arkanoid

    1986

    Arcade
    Family Computer Nintendo Entertainment System
    star 8.8
    NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
  • Arkanoid

    1986

    Arkanoid

    1986

    Arcade
    PC-8800 Series
    A port of Arkanoid for PC-8800.
  • Balloon Fight

    1986

    Balloon Fight

    1986

    Arcade
    Game & Watch
    Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The game is similar to the NES classic Balloon Fight, particularly its Balloon Trip mode. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers stands for Balloon Fight.
  • Stunt Copter

    1986

    Stunt Copter

    1986

    Arcade
    Mac
    Drop from a helicopter into a horse-drawn hay cart.
  • Ghostbusters

    1986

    Ghostbusters

    1986

    Arcade
    Family Computer Nintendo Entertainment System
    Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters)
  • Thin Ice

    1986

    Thin Ice

    1986

    Arcade
    Intellivision
    You play Duncan the penguin, who enjoys skating on thin ice-- especially around the other penguins. The goal of this game is exactly that; to skate around the other penguins, dunking them into the frigid water while consuming tasty shrimp cocktails (to make him go faster). Duncan has to watch out for the evil seal and polar bear, who both like to bat Duncan about! If you can manage to sink all the penguins, you move onto the next level-- where even more penguins await to be dunked.
  • Climber

    1986

    Climber

    1986

    Arcade
    Game & Watch
    Climber is a Game & Watch video game released in the Crystal Screen format in 1986 and the New Wide Screen format in 1988. The game was never released in Japan, and an estimated 250,000 of the New Wide Screen version were produced by Nintendo. The model number for the Crystal Screen version is DR-802, while the model number for the New Wide Screen game is DR-106. Some speculate that the game is based on the Ice Climber NES game, though this is unconfirmed. In Climber, you are a child known as Climber who, with the help of Lord Meiji's teachings, jumps across platforms trying to get to the top of Block Mountain while avoiding enemies and platforms that move. The enemies are the Blockmen, which walk and turn into block platforms when they reach a gap; Eyerom, birds that fly and get in the Climber's way; and thorny plants, which are obstacles in the way of Climber's movements. In each set of 5 levels, the first 4 ends with a bonus game where Climber has 2 chances to time his jump to catch Hentori, the bonus bird. On
  • Food Fight

    1986

    Food Fight

    1986

    Arcade
    Atari 8-bit
    You play as Charley trying to eat an ice cream cone. But first you must avoid the chefs that are out to get you: Angelo, Zorba, Oscar, and Jacques. Avoid the food thrown at you by the chefs to get the cone. You can also throw your own food at the chefs to slow them down.
  • Food Fight

    1986

    Food Fight

    1986

    Arcade
    Atari 7800
    You play as Charley trying to eat an ice cream cone. But first you must avoid the chefs that are out to get you: Angelo, Zorba, Oscar, and Jacques. Avoid the food thrown at you by the chefs to get the cone. You can also throw your own food at the chefs to slow them down.
  • Arkanoid

    1986

    Arkanoid

    1986

    Arcade
    Arcade
    star 8
    Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
  • Squish

    1986

    Squish

    1986

    Arcade
    Game & Watch
    Squish is a Multi Screen Game & Watch video game released in 1986 by Nintendo. The game was never released in Japan. A Pocketsize version of the game was also released. The unit's model number was MG-61. In the game, you have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. The game's name comes from the fact that you'll be "squished" if a platform hits you. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to multi-screen games.
  • Friday the 13th: The Computer Game

    1986

    Friday the 13th: The Computer Game

    1986

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Play as five camp counselors out to protect the kids from Jason Vorhees. Most of the time is spent walking down paths and throwing rocks, knives, and other crap at zombies. Occasionally Jason will show up and must be fought.
  • Hottaaman no Chisoko Tanken

    1986

    Hottaaman no Chisoko Tanken

    1986

    Arcade
    Family Computer
    Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished. Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game. Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were
  • Fridge Frenzy

    1985

    Fridge Frenzy

    1985

    Arcade
    ZX Spectrum
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