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New Gb Games - Page 233

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  • Frenesis

    1987

    Frenesis

    1987

    Arcade
    Atari 8-bit Commodore C64/128/MAX Commodore 16 Commodore Plus/4
  • Plump Pop

    1987

    Plump Pop

    1987

    Arcade
    Arcade
    In Plump Pop, players control two animals with a trampoline, which is used to launch a baby of that animal species into balloons.
  • Replicart

    1987

    Replicart

    1987

    Arcade
    Family Computer Disk System Family Computer MSX2
    An upgraded version of the Arcade and mobile phone game Snake developed by Dual, published by Sony for the MSX 2 and later published again by Taito for the Famicom Disk System and PC-88. Replicart takes the basic Snake formula and transforms it, similarly to how other simple Arcade games (like Breakout to Arkanoid) were receiving contemporary make-overs for home console versions that expanded the basic concept and added plenty of extra features. In Replicart, as in Snake, the goal is to move a robotic snake in the four cardinal directions around a single screen level and collect items that will increase the snake's size. Once the snake is long enough the exit will appear and the player will be able to progress to the next level. Each level has a different smattering of obstacles that the player must avoid, which also includes any other part of the snake itself. Though originally released on the MSX 2 home computer by Sony, it was later ported by Taito to the PC-88 and Famicom Disk System. The FDS version saw the
  • Ramparts

    1987

    Ramparts

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously. The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like.
  • Butasan

    1987

    Butasan

    1987

    Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes.
  • Thrust II

    1987

    Thrust II

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Shadow Skimmer

    1987

    Shadow Skimmer

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A multi-directional shoot'em up in which the player tries to find the exit out of a giant automated spaceship by piloting the Shadow Skimmer over its surface.
  • Krakout

    1987

    Krakout

    1987

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) Amstrad CPC MSX
    Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom. There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life). The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!
  • Western Games

    1987

    Western Games

    1987

    Arcade
    Commodore C64/128/MAX Atari ST/STE Amiga Amstrad CPC
  • Blockbuster

    1987

    Blockbuster

    1987

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron DOS Amiga Amstrad CPC
    Blockbuster, also known as Impact in Europe, is a Break Out clone. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made indestructible). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, they may 'release' them, and they receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.
  • Ball Raider

    1987

    Ball Raider

    1987

    Arcade
    Amiga
    Ball Raider
  • Ghostly Grange

    1987

    Ghostly Grange

    1987

    Arcade
    ZX Spectrum
  • Cybex

    1987

    Cybex

    1987

    Arcade
    ZX Spectrum
    Guide droids to collecting pieces of the scrambeled shut down code for the forcefield in this isometric 3D game for the ZX Spectrum
  • Alien Evolution

    1987

    Alien Evolution

    1987

    Arcade
    ZX Spectrum
  • Death or Glory

    1987

    Death or Glory

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
  • Classic Muncher

    1987

    Classic Muncher

    1987

    Arcade
    ZX Spectrum Amstrad CPC
    OK kiddies, let's play a little game. I'll start describing the scenario of this cute little original game by Bubble Bus, and you tell me when you think you can guess the game before it loads All right ? Here we go: "... Living in a haunted mansion isn't much fun, especially when the ghouls take over. Muncher man must gather up all the food before the ghouls get him !' No, Muncher Man does not come from Munich, and I don't know why he doesn't get his food from the nearest McDonalds. Maybe he's a trendy veggie? I see you're going to need further clues. Muncher Man's house looks suspiciously like a maze, with lots of little round bits of food in it (Not yet! Wait a bit). You have to wander about the maze, eating the food, and avoiding the ghouls (now you can start guessing). When you eat a special pill (left over from a previous police raid), you can chase and eat the ghouls (but go easy on the spirits), getting a large bonus from your local exorcist as you do so.(You must have it by now). Fruits pop up in the ma
  • Brick Breaker

    1987

    Brick Breaker

    1987

    Arcade
    Amstrad CPC
    star 4
    Our mission is to destroy all the walls on the screen for a total of 25. In principle, we can start the top 15, choosing the desired before starting the game. In each of these walls there are different pods of bricks, some of which you will assist us if we catch them when they fall .
  • Blood Valley

    1987

    Blood Valley

    1987

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    ARCHEULT, el terrorífico y poderoso líder del Firedrake, ha ordenado que te den caza y te sentencien. Tu única posibilidad de supervivencia es escapar del Valle. ¿Posees la valentía y los recursos suficientes para vencer no sólo a tu adversario sino también a todas las criaturas y seres tenebrosos del mundo fantástico de Orb?
  • Ball Breaker

    1987

    Ball Breaker

    1987

    Arcade
    ZX Spectrum Amstrad CPC
  • Jinks

    1987

    Jinks

    1987

    Arcade
    Atari 7800 Commodore C64/128/MAX Atari ST/STE Amiga Amstrad CPC
    You are about to embark on one of the most dangerous missions of your career. As a renowned Star Fleet pilot, you have been selected to command an exploration party in a journey across the galaxy to investigate the mysterious planet JINKS. An enigma for centuries, JINKS is a lush, resource-rich world, and could be the key to the desperate need for human expansion in space. It is apparently capable of supporting life, yet it is curiously uninhabited--or is it? A routine research mission goes haywire when scouting your probe across the planet's surface leads you and your crew into a deadly game of cat and mouse. Can you escape from these fiendishly clever traps before your probe and its occupants are miniaturized or annihilated?
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