A successful arcade game released by Taito in 1977. It is essentially a Breakout clone/variation.
The game was originally released in a tabletop format, known as T.T Block in black-and-white with a color overlay, similiar to the original Breakout. A color version and a pure black-and-white version of the tabletop both followed in 1978, as well as a stand-up cabinet. The game would also recieve sequels in 1978's Super Block and 1979's ZunZun Block.
This cart contains two different games.
The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest
The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 poin
Gameplay is a variation of the snake genre, in which players compete by surrounding each other with lines of dominos. Players change direction via a set of four directional buttons representing up, down, right, and left respectively. A player loses when they hit a wall, their own dominos, or their opponent's, at which point all the dominos in their line "fall" down.
Skeet is one of the first target shooting games for home consoles. It's a built-in a game available on every AY-3-8500 chip, although many console-manufacturers didn't make it available to use.
The object of Starship 1 is to destroy alien spacecraft while maneuvering through star and asteroid fields. The game uses a first person perspective on a black-and-white monitor. Compared to common arcade games of the time, Starship 1 was comparatively advanced, but used quite a bit of analog technology that would become less common in arcade games in following years.
An arcade driving game released by Taito in 1976. The game features destruction derby-style gameplay where the players score by crashing into as many computer-controlled cars as possible.
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.
A black and white driving game where each player controls a pursuit car that tries to demolish drone cars to score points.
Challenging and fast-moving super skill play, and never plays the same twice! Two target drones are always on the screen, darting around in competive evasive action as though they are controlled independantly. When a player has his or her car hit a drone, the drone is demolished and a point is scored. Drone wreckage remains on the screen and another comes into action. As drones pile up, each player must maneuver with increased speed and skill to increase his or her score before time is up.
(Destruction Derby was the Exidy release from 1975, it was later licensed to and released by Chicago Coin as Demolition Derby in 1976)
You control a shark who must swim through a maze of shark traps and nets and attack a swimmer before she reaches the shoreline. The first shark to eat five swimmers wins.
Shark Jaws is a 1 player arcade game by Atari Inc. originally released in 1975. Atari head Nolan Bushnell originally tried to license the Jaws name for the game, but was unable to secure a license from Universal Pictures. Deciding to go ahead with the game anyway, it was retitled Shark JAWS, with the word Shark in tiny print and JAWS in large all caps print to create greater prominence. Bushnell also created a second hidden subsidiary corporation, Horror Games - the previous being Kee Games, to help isolate Atari from possible lawsuit. The player controls a deep-sea diver trying to catch small fish while avoiding a great white shark that is trying to eat him. Points are scored by running over the fish to catch them.
Players move their tanks through a maze on screen, avoiding mines and shooting each other. The tanks are controlled by two joysticks in a dual configuration. Pushing both joysticks will move the player's tank forward, and pulling them both back causes the tank to stop. Moving the right joystick forward while pulling the left joystick back will cause the tank to turn right, while reversing the motion will cause the tank to turn left. The players are represented by one black and one white tank sprite, and mines are denoted by an "X". Points are scored by shooting the opponent or when a player runs over a mine; the player with the highest score at the end of the time limit wins the game.
Tank was also one of very few games to be ported onto 1st generation consoles, usually under the title "Tank Battle".
Touch me challenges the player to remember the sequence of sight and sound, and correctly repeat the pattern. The drop of the quarter in the top-mounted acceptor activates the computer to present a single-tone sound. When the sound occurs, the corresponding button lights to give a visual clue. Then the game pauses long enough for the player to "confirm" the sound to the computer by pressing the same button that lit. Oops! Wrong button? ERROR number one… and a lighted window tells the player he's goofed. Then another chance… the sound and lighted button are repeated by the computer. Another pause … right! You've hit the right button(s) in the right sequence, and the game goes on to another sound sequence. Every correct player response adds an additional sound/note to the sequence. "Beep – beep – bloop – beep – bloop" … Did you correctly repeat those sounds when the buttons lit? Sorry, only three errors per game. You'll have to insert another 25¢ and try again!