Super Alien is a single-screen action game. The player moves through the maze and can place traps on the floor. When a monster walks into it, it becomes trapped and the player can kill it by filling in the hole. Each defeated monster rewards points while touching them results in a life loss. The maze is shown from the usual top-down perspective, but the characters have a side-view.
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
You must stop the galactic jailbreak. The player controls a small character which can move up and down, while firing horizontally to the right. The screen is divided into 5 rows, and the player can fire high, medium, or low in each row. At the beginning of each level, 5 alien creatures attempt to escape to the left. Each monster must be shot in a specific location, and when they hit they are pushed back to the right. When a monster is pushed off the right of the screen, they are eliminated, but the empty rows can then produce small blue creatures which endanger the player. These creatures are destroyed in one hit. The player loses a life if any monster reaches the left side of the screen. Victory for each level is achieved by clearing the screen. Each level has monsters which take progressively more hits to push back, increasing the difficulty. The player starts with 3 lives, and gains an extra at 30,000 points.
The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
The player controls a bug jar, and attempts to catch all the fireflies which flit about the screen. Fireflies are represented by single pixel dots which intermittently turn on and off as they move randomly about the screen. The player must attempt to guess their location, and correctly open their bug jar while over the firefly.
In this Maze game the letters forming the word "Hard Hat" are scattered throughout the maze. It is your task to pull them back in their oreiginal places while not being hit by the enemies.
In this game, written by Michael Burek and published by Sirius Software for the Apple II computers, the player must recover lost nuclear waste cannisters while avoiding mutant jellyfish and octopuses.
A action game written by Ron Meadows and published by Datamost for the Apple II. The player's goal is to capture all the cash in the maze without being caught by enemy cars.
A reverse Pac-Man clone in which the playable character leaves dots instead of collecting them. Developped by TMQ Software and published by Datamost for Apple II and PC systems.
A Pac-Man variant in which the player moves this time through a split screen 2D/3D-maze collecting dots and avoiding the deadly Questers. Written by Bob Flanagan and Scott Miller and published by Datamost for the Apple II computers.