Donkey Kong Jr. is a Tabletop, and Panorama Game & Watch game. The Tabletop and Panorama versions are the same, though there is a New Wide Screen game under the same name, which is different.
Guzzler is a coin operated arcade maze game developed and manufactured by Tehkan Ltd., and licensed to Centuri for United States distribution in 1983. It was released as a conversion kit, including a new marquee and control panel.
Mario Bros. is a title for the Game & Watch. Despite its name, it has no similarity to the arcade game Mario Bros. Instead of plumbing, Mario and Luigi are working at a bottling factory and must prepare packages of bottles to load onto a delivery truck. This game, played on the Multi Screen model of the Game & Watch, a few months before the much more popular arcade title, making it the first game to feature Luigi.
White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.
In order to stop another Ice Age from occurring, Vail the Avenger must make a trek across the frozen lands in order to reach the Ice Palace of Kalktron the Terrible and put a stop to his evil plans to freeze the land. He will have to ski through a herd of Caribou, cross the frozen river, and then take on the many dangers of the Ice Palace in order to stop Kalktron. Can he stop another Ice Age?
As the sun sets, Dracula rises, hungry for the blood of fresh victims. As Dracula, the goal of this game is to stalk the streets at night, feeding on people walking the streets, or by luring them out of their homes. As Dracula bites his victims, his actions will call the attention of the local constable who will try to slow him down by driving a stake into him. Dracula can respond by either turning one of his victims into zombies to attack the police, or by transforming into a bat to escape capture. Even the forces of nature are against the vampire, as wolves will attack him on foot, and hawks will drag away his bat form. Dracula must feed on a certain number of victims and return to his tomb before sunrise, or he will not survive to feed another night.
Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. The game sold 1,951 video game arcade cabinets.
You steer a caterpiller on his search for food through the treetop of a tree using its branches. Naturally you have to avoid loads of unpleasant enemies.
The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original.
Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly.
You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic).
It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern).
There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. C
In Henhouse, you are trying to help a farmer collect his eggs. Eggs are laid in the hen house near the top of the screen, and then move to one of five chutes. When the chute is full, you can collect the eggs and take them to your truck. If the chute is full and another egg lands in it, you'll have a cracked egg. Six cracked eggs will end your game.
Of course, you're not the only one who wants those eggs. Bandits and coyotes appear from time to time. Bandits will steal an egg (earning you a cracked egg), but the coyotes will kill your chickens, ending the game. To stop them, you have to grab your shotgun from the left of the screen and shoot them. There are also two birds flying at the top of the screen. Although they don't harm you, you can shoot them for 50 points.
You must put your gun back when finished defending the hen house, as you cannot collect eggs while holding the gun.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
The object of the game is to pick up patients from their homes and race them to the hospital. When a house flashes, that indicates a sick patient is present. Navigate to the house and press the fire button to pick the patient up. Then, drive through the city to get to the hospital. You have to avoid other cars on the road because they will not stop for you. On certain levels, there's a train that makes you sit and wait. You only have a limited amount of time to deliver your patients.
Rotor Raiders is a game very similar to Pac-Man where instead of you are on cleanup. Your character is that of a drain cleaner where you must navigate through the sewers to clean out the mice and their trail as they navigate. Four mice are typically in the sewer per level and each will make capture difficult and unpredictable.
During gameplay there are brief periods of darkness where knowledge of the map design will come in handy to the user. After a brief outage lights are restored and the map can once again be seen.
Who knew sewer cleanup could be so much fun!
This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development.
According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisi
In Sneggit, you control a chicken trying to gather up eggs from the barnyard before the snakes get them! Pick up one egg at a time, bring it back to the nest, and repeat! But it's not just about quickly grabbing the eggs, you also have to make sure to defend the nests, or else a snake might clean it out completely! This is a pretty fun game for the TI-99/4A and deserves a look! Games back then had such clever concepts behind them. OK, games nowadays do too, sometimes.....
In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion.
The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.
Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
The headquarters of the G.I. Joe Special Mission Forces is under siege by the archenemy COBRA! An evil organization determined to take over the world, COBRA has appeared in the form of a giant cobra snake. Right now, it looms over the camp threatening disaster. So on the double! Man your positions! Defend the camp! Destroy the villain before it's too late!