During the American Gold Rush you are digging for gold. While excavating gold you must be aware of giant rats and a vicious Gremlin which comes to infest the mine. Snakes can be used to eat the rats.
This a 16K program which uses "high-resolution"graphics.
Planet of Crawlers is a 1-player science fiction themed arcade game for the Apple II.
The player controls a spaceship on the bottom of the screen which moves horizontally and can fire vertically. The player has to avoid mushrooms, as well as a white and orange spiders. The spiders move towards the player, bouncing off the edges of the play area. The white spider moves more vertically, while the red one prefers a larger angle. These identical two monsters appear repeatedly. The player has 20 ships, and it's game over when all are lost. the player is awarded points for spiders killed.
In Nightmare the player controls a visitor to a haunted mansion. The goal is to escape from it through a constantly moving hatch in the attic. His job will be made harder by the ghosts who are still lingering around the house. The player has to climb three floors to reach the attic, and there is one ghost for each floor.
You play as a shepherd who must gather sheep into the pen before nightfall so that he can go date his girlfriend. You catch the sheep by running into them and then dragging them to the pen. You can close the pen gate to stop sheep from escaping. But watch out for the wolves who will tear open the gates again.
The game was programmed by Kikuta Masaaki, notable for making the Hudson hit game Binary Land.
The game takes place inside a bacteria factory. You walk around and spray the various bacteria with yeast. That will turn them into white happy cloud-like bacteria. If you spray them again they will turn malevolent, so make sure not to overdo it! Move all the happy bacteria to the little bottle to clear the stage.
In this simple riff on an arcade classic, released in 1983 for home microcomputers by famed game developer/publisher Ocean Software, guide a small frog across a busy road, then across logs floating in a river, to reach safety on the other side.
Maggotmania is a single screen shooter inspired by the arcade game Centipede where you control a blue creature at the bottom of the screen trying to destroy a large maggot that appears at the top of the screen over various levels. You can move left or right, and forwards a short distance as well as move backwards and you keep firing upwards when you fire your weapon. The maggot moves across the screen and when it hits a flower or the edge of the screen then it moves down one place and moves the opposite way. When you hit the maggot, it splits into two parts and keeps moving downwards towards you leaving behind a flower. Flowers stop your bullets but after a few shots it disappears and if you hit a flower then you lose one of three lives. Other creatures make an appearance like a spider and snail and these can be shot for bonus points. If the maggot reaches the bottom of the screen then it starts to move upwards and when destroyed you move on to the next level.
You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear. The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!.
In Plasmania, you are a microscopic ship traveling through your patient's bloodstream destroying viruses and pathogens. Be careful though! Every time you shoot or run into enemies or the wall of the blood vessel, you make your patient sicker. The game ends when the patient sustains too much damage and dies.
This is a straightforward clone of the arcade game Centipede. A long slithering alien being gradually moves down a gridded playing area and must be shot out before it can reach the bottom, with the ability to move your ship in all 4 compass directions. Curiously, it doesn't seem to be possible to get a joystick to work in this, despite the chance to define keys.