Mad Rat is a 1-player arcade game for the Apple II.
Three blind field mice named Masecy, Karson, and Marshall have been trapped in the Zacks 6th Avenue department store. Numerous dangers lurk there, and the Mad Merchandiser of Zacks takes perverse pleasure from throwing cheese at them for food, but then making it downright dangerous for them to get it.
The player controls a single mouse on a series of platforms moving in alternating directions. The player can move left or right, and can also jump to higher platforms, or fall down below. Numerous pieces of cheese recurrently appear on the screen, and every time the player collects 10 pieces, the conveyor belts move faster. A cat on the bottom of the screen will pace back and forth, and randomly jump to different platforms, and if it catches the mouse, it's a lost life It's also a lost life from falling through the hole in the bottom of the screen. If the player collects the green power-up at the top of the screen, they become a Mad Rat, whom can destroy the cat if
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player.
The player controls a Pac-Man like creature in a maze trying to eat all the pellets. Four ghosts are released from their homes, and will chase the player if approached too close. Power pellets in the corners of the screen will temporarily send the ghosts back to their homes. If the player clears a level, they advance to a more difficult challenge. The player starts with 5 lives, and it's game over when all are lost.
Froglet is a 1-player Frogger clone. The player controls a frog that moves in cardinal directions, trying to cross two busy highways with cars traveling in opposite directions. The roads are separated by a river with moving lily pads that the frog must hop across. There are six homes at the top of the screen that the player tries to position their frog into. The player starts with five lives, and the game restarts if all are used.
Painter's main goal is to fill all the boxes in each frame in a certain period of time by completing the pathways (lines) around them. This must be done before the "Bonus" value reaches zero. To complicate things the "Painter" has to avoid any collision with the "Chasers", some entities present in the game that will try to intercept him and destroy his work. The "Painter" will be forced to restart the phase all over again and one of his lives will be lost in the process.