The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
The idea for this animated laserdisc game comes from the movies and novels about Don Quixote, the legendary Spanish knight. In this game, the character looks very young and does not have a mustache. Also, he has a sword for a weapon and his faithful sidekick Sancho Panza follows him around although he does nothing to assist the hero.
An assortment of mythical creatures including demons, dragons, skeletons and so on are encountered throughout the game. The game ends when Don Quixote kills the evil witch and rescues Isabella.
Your ship has suffered a heavy power loss, leaving you stranded on a desolate polar world. Descend into the caverns below to get the Mondo Crystal to repower your ship. Power crystals recharge your jetpack and flamethrower. Avoid contact with the polar inhabitants. Flame inhabitants for points. Keep moving or freeze!
Controlling one of two lumberjacks, you run madly around the screen chopping down trees as they sprout suddenly out of the ground while racing the clock and avoiding beehive throwing bears. Running birds are a bonus.
You choose from five different cases to work, each with its own requirements. For example, the first case, "Safecracker Suite," requires you to locate the gun used in a crime and have it verified at the gun store, then locate stolen money and return it to the bank and then capture Henri Le Fiend and turn him into the police station. You have only a limited amount of time before the statute of limitations runs out and Henri Le Fiend gets away.
Hindering your investigation are a number of obstacles, including potholes, falling objects, unfriendly animals, and knife-throwing thugs, to name a few.
You drive around the city in your modified 1935 Model A, which can jump as high as two stories. It can also make 90 and 180 degree turns on a dime. When you make the car jump, you also launch yourself out of it, enabling you to nab suspects in upper story windows.
You control a strange green blob of a creature with a long trunk sticking out the front, moving it around in a one-screen, non-scrolling, open cave. In every level, your goal is to eat ten floating seeds. Meanwhile, of course, the game does its best to prevent you from doing so, by throwing a multitude of different monsters against you. Fortunately nearly every monster in the game can be eaten as well. If an enemy touches Slurpy, you can kiss one of your precious lives goodbye; but woe to the enemy that strays in front of Slurpy's trunk and is caught by his amazing suction power!
Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.
Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive.
The dungeons the hero must traverse make use of visual effects, similar to those found in M. C. Escher's work, to create physically impossible scenarios. These structures serve as a basis for puzzles which must be solved in-between the fighting in order to proceed.
The game features a total of 13 dungeons with 129 different rooms. A cooperative mode with another player is also included.
Root Beer Tapper is a rebranding of the game Tapper. It was released by Bally Midway for arcades. The goal of the game is to root beer and collect empty mugs and tips. All references to alcohol were removed from this version.
Percy The Potty Pigeon is a 1984 computer game developed by Shaun Hollingworth and released by Gremlin Graphics for the Commodore 64 and ZX Spectrum. The goal was to fly around and collect sticks to build your nest. The player could also deficate on cars, and make them crash.
This game marks the beginning of Ben Daglish as a composer, although all he did was write the notes for the death tune in the game, it is still this game that got him into composing game music for the Commodore 64. The Commodore 64 version was programmed by Anthony Crowther.
You must ride your moon cycle across the surface of a choice of three moons, avoiding boulders, bouncing monsters, oncoming barrels and bombs dropped by overhead space ships. You are equipped with a moon gun, which fires simultaneously vertically and horizontally. Boulders can be shot to make jumping over them easier but firing into the ground creates craters, as do bombs dropped from above, these craters must be jumped over or a life is lost and the more difficult the moon the more rugged the landscape, so you'll have to be careful when firing.
In this cartooney club-em-up, released in 1984 for home microcomputers by Imagine, take on the role of the titular B.C. Bill, a true paragon of prehistoric sensibilities, solving all his many issues with his versatile wooden club.