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New Adventure Games - Page 529

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  • Gojira tai 3 Daikaijuu

    1984

    Gojira tai 3 Daikaijuu

    1984

    Adventure
    MSX
    Once the player gets past the title screen, the game will begin. The movement of Godzilla is in three dimensions, and Godzilla's only weapon is his atomic breath, which can be aimed. Godzilla has four lives, which are depleted by either the enemies touching Godzilla, hitting Godzilla with their attacks, or Godzilla falling into a hole. Megalon will dig holes in the ground and come up to the surface to get Godzilla. After defeating Megalon, Kumongas will come up from the holes and fire at Godzilla with one of two weapons; a string shot or a color-changing projectile. After defeating several Kumongas, King Ghidorah appears and Godzilla has to defend Minilla. King Ghidorah shoots his gravity beams near himself, and if Minilla touches King Ghidorah, Godzilla loses a life. After defeating Ghidorah, the game restarts. The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters.
  • Vampire's Castle Adventure

    1984

    Vampire's Castle Adventure

    1984

    Adventure
    DOS
    This short text adventure (written in a mere 181 lines of BASIC code) has the player exploring a vampire's lair in search of the game's "concealed goal." Not surprisingly, room descriptions are extremely terse and there aren't a whole lot of actions to perform. The parser accepts two-word commands (though it only looks at the first three letters of any given word) and has a vocabulary of about seventy words.
  • Caesar's Travels

    1984

    Caesar's Travels

    1984

    Adventure
    Commodore C64/128/MAX
  • Thermo Nuclear War Games

    1984

    Thermo Nuclear War Games

    1984

    Adventure
    Commodore C64/128/MAX Commodore 16 Commodore Plus/4
    Thermo Nuclear War Games is a graphical text adventure for the Commodore 64 and SC-3000.
  • The Pay Off

    1984

    The Pay Off

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum
  • Winnie the Pooh in the Hundred Acre Wood

    1984

    Winnie the Pooh in the Hundred Acre Wood

    1984

    Adventure
    Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE DOS Amiga Apple II
    The Hundred Acre Wood was populated with characters from A.A. Milne's Winnie the Pooh series of short stories. Each character had lost an item of value to them and wanted the item returned. The player moves through the Hundred Acre Wood and collects the missing items then returns them to their rightful owners. Only one item can be carried at a time, so picking up one item means leaving behind of whatever item is currently being carried. Some screens have interactive sub elements. For example: you could "climb" Pooh's tree and see the limb where he kept his honey pots safely out of the reach of flood waters (a reference to a scene in the Disney animated movie "The Many Adventures of Winnie the Pooh"and Chapter 9 of A.A. Milne's book Winnie-the-Pooh.). The game has no animation in the mode of a traditional Quest game such as King's Quest. Rather, the Hundred Acre Wood existed as a grid of connected static screens. Players move between the screen using the arrow keys and can only move North, South, East or West. The m
  • Fushigi no Kuni no Alice

    1984

    Fushigi no Kuni no Alice

    1984

    Adventure
    PC-9800 Series PC-8800 Series Sharp X1 Sharp MZ-2200 FM-7 NEC PC-6000 Series MSX
    Adventure game developed by Microcabin in 1984.
  • Duck Shoot

    1984

    Duck Shoot

    1984

    Adventure
    Commodore VIC-20 Commodore C64/128/MAX PC (Microsoft Windows)
    Duck Shoot recreates the classic fairground shooting gallery experience in a digital format. Players control a gun at the bottom of the screen, aiming to shatter six plates positioned at the top while navigating four rows of moving targets in between. The game challenges players to balance their primary objective of breaking plates with the opportunity to score bonus points by hitting other moving objects. Adding to the challenge, ducks periodically swoop down, depleting the player's limited ammunition if they reach the bottom. A special duck traversing the top of the screen can restore shot plates if it completes its journey, introducing a strategic element to the gameplay. The game continues until the player exhausts their ammunition, which is visually represented by a bar beneath the gun, creating a constant tension between accuracy and resource management.
  • War of the Worlds

    1984

    War of the Worlds

    1984

    Adventure
    ZX Spectrum
    The game based on Jeff Wayne's musical play and the classic science fiction novel by H.G. Wells. it is the year 1898 and the Martian have escaped from their dying homeworld to conquer the Earth and take its resources - and the blood of its inhabitants. Take either side in this epic real-time strategy game. You can play as the Martians with their superior technology and powerful but expensive war machines in their campaign to take over Great Britain and the rest of the world. Or play as the weaker but more numerous Humans to turn back the alien onslaught before their fiendish plans can be made reality. Jeff Wayne's The War of the Worlds is a real-time strategy game. There aren't any set missions or a linear story-line, it's all up to you. You must use your time wisely to build up your forces and production facilities within your sectors before the enemy can launch their attack. Research new technologies, construct new buildings, and build new military units to win the game and save your race. The fate of your spec
  • The Saga of Erik the Viking

    1984

    The Saga of Erik the Viking

    1984

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Loosely based on the 1983 children's novel of the same name by Terry Jones.
  • Castle of Lost Souls

    1984

    Castle of Lost Souls

    1984

    Adventure
    ZX Spectrum
  • Tower of Despair

    1984

    Tower of Despair

    1984

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    You have to find a Golden Gauntlet in order to destroy the evil Demonlord Malmor.
  • Valkyrie 17

    1984

    Valkyrie 17

    1984

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    After listening to a message on your answering machine, you realise that something that you thought was over is now active. Valkyrie 17! You decide to check the dossier on this again from the last 40 years and start to solve the whole thing again. After chasing all the leads with no answers you end up in The Glitz hotel, your last lead. Here your adventure begins. The game is a graphic text adventure. The screen is split into two. The top half shows your surroundings. The bottom half describes your surroundings and here you can enter commands.
  • Kentilla

    1984

    Kentilla

    1984

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Medieval Text Adventure game with graphics.
  • Trekboer

    1984

    Trekboer

    1984

    Adventure
    Dragon 32/64 TRS-80 Color Computer DOS
  • Fantasia Diamond

    1984

    Fantasia Diamond

    1984

    Adventure
    BBC Microcomputer System ZX Spectrum Acorn Electron Amstrad CPC
  • The Quest for the Holy Grail

    1984

    The Quest for the Holy Grail

    1984

    Adventure
    Commodore C64/128/MAX ZX Spectrum
    You play Sir Tappin who is on a mission to find the legendary Holy Grail.
  • Catacombs

    1984

    Catacombs

    1984

    Adventure
    Commodore C64/128/MAX Commodore 16 Commodore Plus/4
    You have to go into the underground catacombs in order to find a wizard who can cure your village from the plague.
  • Forest at World's End

    1984

    Forest at World's End

    1984

    Adventure
    ZX Spectrum Amstrad CPC
    You have to free abducted Princess Mara from the clutches of the evi lwizard Zarn.
  • Macbeth

    1984

    Macbeth

    1984

    Adventure
    Commodore C64/128/MAX
    Adventure based on the play by Shakespeare of the same name.
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