Gameplay involves the player trying to reach Paradise by exploring ten different lands, including desert, marshes, ruins, underground waterways, and forest. While exploring you can collect weapons, by destroying plants. A variety of in-game weapons can be found, some more powerful than others. Some weapons can be used against bosses, which can take a certain amount of hits from the player's default weapon, unless he has companions. The player's companions need to be hired with gold, and until he pays them they remain your enemies. Players must either bribe them or battle them to make them join his quest.
Elnark no Zaihou is an adventure game developed and published by Towachiki. It presents the action from an overhead perspective, similar to many of the traditional 2D Zelda games.
It is unusual in that it tracks the player's behavior and adjusts a meter which indicates whether the player is generally more good (Light) or more evil (Dark). Though a more evil player has stronger abilities, players must air on the side of good in order to make significant advances through the game.
As a result, this game is considered extremely difficult, due to the unknown nature of how one should behave in order to proceed. If the player does not perform the correct actions, levels typically repeat themselves, and players find themselves stuck in the game with no clear method to advance. In fact, it was one believed that the only way to beat the game was to exploit a bug, however that has since been proven false.
Shin Onigashima is a two disk adventure game released on the Famicom Disk System. Despite being first-party software, it was never released outside of Japan.
A two-disk adventure game, Shin Onigashima (or to give it its full title "Famicom Mukashi Banashi: Shin Onigashima", or "Famicom Fairy Tales: New Oni Island" thereabouts) was released in two parts: The first on September 4th 1987 and the second on September 20 1987. The Game stops halfway through the story.
The game is depicted like other adventure games for the system, such as Portopia or Hokkaido Serial Murders, though with a far gentler fairy tale presentation rather than a gritty crime thriller. The game's story is based on popular centuries-old Japanese folklore, such as the story of Momotaro and tales depicting the demonic Oni and their mischief.
The original characters created for this game would be later referenced by future Nintendo products with retrospective elements, such as Captain Rainbow or the Super Smash Bros series (SSB Brawl even had a re
Famicom Mukashibanashi: Shin Onigashima is a Famicom Disk System text adventure game. The plot revolves around an elderly couple with no children who adopt an infant boy and girl. When the children turn six, a dragon appears in the country, and starts turning people into Oni who steal the souls of others. The Oni arrive at their home and steal the elderly couple's souls. The children decide to save their adoptive parents.
The game is controlled by selecting commands such as the "Change Character" command, which allows you to switch between controlling Donbe (the boy) and Hikari (the girl). The game progress is shown by changes in the in-game graphics. The Famicom Disk System version comes on two disks released on different dates. Disk 2 cannot be played without completing Disk 1, and is switched while the system is still powered on. All later releases are switch-free.
2:20 AM.
15th April, 1912
The greatest ocean liner in history just sank into the Atlantic.
The R.M.S. Titanic.
YOU'VE got a reputation for succeeding where others have failed.
That's why YOU have been selected to head the Titanic: Recovery Mission. Every previous effort to raise the lost legend has come up empty, but your skills, financial connections, and leadership abilities make YOU the logical choice.
This is an adventure game based on a TV show about a retired governor and his retainers going around solving problems in Edo period Japan.
The game allowd players to assume the role of one of the retainers as they go around investigating the town. Occasionally this involves fights with corrupt officials, evil samurai and gangsters. There's also a female ghost that will drain the player character's life if it comes into contact with them.
The game is noted for its many instances of speech samples. It also has a considerable amount of text.
The game consists of seven stages. Players control Kaku-san (Kakunoshin), a jujutsu user, in the odd-numbered stages and Suke-san (Skesaburo), a katana user, in the even-numbered stages, and go around the action stages to collect evidence of evil deeds.
The use of certain items allows the player to switch to a ninja or a servant for a certain period of time. The ninja can go undercover and the servant can interview the townspeople. In every stage, there is evidence that can only
Booby Kids is an action video game for the Nintendo Family Computer. This video game is the home conversion of Nichibutsu's arcade game, Kid no Hore Hore Daisakusen (キッドのホレホレ大作戦), that was originally supposed to be named Booby Kids.
In 1993, Nichibutsu released for the Game Boy a similar game entitled Booby Boys.
A graphic adventure/RPG for the Famicom Disk System developed by Square. The goal is to track down Cleopatra's cursed treasure while saving the main character's archeologist father.
Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are:
- The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form.
- Playing Jacks: Equipped with an item called "Jack of All Traits", the player has to construct words beginning with "Jack" to solve puzzles.
- Buy the Farm: Clichéd expressions must be used in their literal meaning while exploring a farm.
- Eat Your Words: More literal idioms used in a diner.
- Act the Part: The protagonist is teleported into a 1950's-style sitcom, where he must perform visual gags.
- Manor of Speaking: The pro
Many years ago there was a country called Earth Maral. One day it was invaded by the forces of the Dark World and torn apart. People lived in fear, there only hope a legend…
'A hero holding a sword will appear and restore peace to our land once again.'
No one knew when this hero would arrive…
Said the devil beast: "What's that? You challenge me? I see. Very well then. I accept your challenge. However, you will never win!"
Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section.
You control a young witch who wanders throughout various parts of the kingdom. There are many animal inhabitants to interact with, some of which are good and some of which are evil. There are also a number of activities to perform and mini-games to play. Over time, the witch will request that certain activities be performed. If they are not performed within a certain time period, the player receives a penalty. Over time, the character's mood and strength will drop. If both of these are never restored and drop to zero, the game is over. This game was only released in Japan, and has never been translated into English.
The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine.
The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.
Sanma no Meitantei is a murder mystery detective adventure game developed and published by Namco for the Famicom in 1987. In the vein of Portopia Renzoku Satsujin Jiken, the player must visit several locations associated with the murder victim, to discover clues which will open up more locations in order to find more clues until ultimately, the identity of the murderer can be confirmed. The game is played entirely in Japanese and was never translated into English. The summary of the story is that while the president Yoshimoto held a party at his villa, Katsura Buntin was found to have been killed in the vault. On top of that, the "Star of Africa" diamond that was stolen from the vault. As detective Sanma Akashiya's assistant, you must help him determine the perpetrators of the incident. The game features a mini game which is a parody of Galaxian, and contains sound effects from other Namco hits such as Dig Dug and Xevious
Game based on Lone Wolf and Cub.
After Ogami Ittō's wife Azami gives birth to their son, Daigorō, Ogami Ittō returns to find her and all of their household brutally murdered, with only the newborn Daigorō surviving. The supposed culprits are three former retainers of an abolished clan, avenging the execution of their lord by Ogami Ittō. However, the entire matter was planned by Ura-Yagyū (Shadow Yagyu) Yagyū Retsudō, leader of the Ura-Yagyū clan, in order to seize Ogami's post as part of a masterplan to control the three key positions of power: the spy system, the official assassins and the Shogunate Decapitator. During the initial incursion, an ihai (funeral tablet) with the shōgun's crest on it was placed inside the Ogami family shrine, signifying a supposed wish for the shogun's death. When the tablet is "discovered" during the murder investigation, its presence condemns Ittō as a traitor and thus he is forced to forfeit his post.
Stationfall is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1987. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game.
Following the events on Resida in Planetfall, the player's character received a promotion from lowly Ensign Seventh Class to Lieutenant First Class. The life of an officer in the Stellar Patrol is no better than that of a humble enlistee, however. Five years after the thrills of saving an entire planet from destruction, the character is stuck in a boring desk job that demands piles of tedious paperwork instead of menial cleaning duties.
A typically boring assignment comes in: accompany a spacetruck to a space station and pick up a load of "Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms". To make thing