Muder on the Mississippi is a mystery game initially released in 1986 for the Apple II, Commodore 64 and Commodore 128. It was later ported to the Famicom and MSX2 in Japan.
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.
Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.
You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you do
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later.
As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.
The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the coloni
Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.
As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.
The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.
This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:
- Jewels of Darkness: Adventure Quest
- Jewels of Darkness: Colossal Adventure
- Jewels of Darkness: Dungeon Adventure
Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country.
Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have ... AMNESIA.