Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key).
The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.
3D Grand Prix is a 1st person perspective driving game where you must race against various other drivers over five laps to win the race on a randomly generated track. You start on the grid and when the lights turn green you accelerate away changing up the six gears your car has. As you accelerate you need to keep an eye on your rev counter, have it too high and your engine will blow and it is race over. As you approach a bend you are told the recommended speed to take the bend and you are updated regularly the weather with updates. As you finish a lap the road surface becomes checkered indicating you can stop your car to use the pits.
F1 Race is a racing video game released in 1984 for the Family Computer in Japan. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, which included the Four Player Adapter for four player gameplay.
The game features racing in one of two Formula One cars around a variety of tracks near world capitals and landmarks. In the Family Computer version of the game, the cars come in three colors: red, light orange, and dark blue.
Gameplay is similar to that of Namco's Pole Position. Finishing in first, second, or third results in a podium finish; players must win on each track to advance to the next. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting). There are ten tracks in the race; the game repeats itself after the conclusion of the tenth circuit. Three difficult levels help beginners to adjust to the artificial intelligence on "skill level 1" while novices get some extra challenge on "skill leve
With its multi-level intersections and 90 degree turns, this is a future country town. In your "Tomato" car you must obey the directions shown on the map and clear as many white flags as possible. But be careful! The skull chasing you is the skull of death and the bad guys in black are always after you. Look out--if you spend too much time escaping you run out of gas.
Safari Race is a racing game for the SG-1000, developed and published by Sega in 1984. The player must drive through various "sections", avoiding wildlife and other cars while making sure not to run out of fuel.
The game is notable for using licensed cars, potentially the first video game to do so. The player controls a Lancia Stratos HF, and according to the box art, some of the rival cars are Audi Quattros. The Lancia Stratos would receive greater video game recognition in Sega's later creation Sega Rally Championship.
Stock Car is an overhead-view racing video game written by A. W. Halse and published in the UK by Micro Power. It was released in 1984 for the BBC Micro, Acorn Electron, and Commodore 64 computers. Although the cassette inlay gives the release date as 1984, some sources state the release date as 1983, and the game is also known as Stock Car Racer.
Stock Car is similar to Atari, Inc.'s Sprint 2 arcade game (1976) and Indy 500 for the Atari VCS (1977).
Chequered Flag is a racing game from Psion Software and published by Sinclair Research in 1983. The first driving game published for the ZX Spectrum, and one of the very first car simulators.
Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.
The Tomytronic 3D is a series of portable, handheld gaming devices released by Takara Tomy Co., Ltd. The device featured a strap so the player would be able to wear it around the neck in-between playing. The Tomytronic simulated 3D by having two LCD panels that were lit by external light through a window on top of the device. Released in 1983, it was the first dedicated home video 3D hardware.
Thundering Turbo has the player driving down a three-lane highway, avoiding cars as they enter your lane.
Burnin' Rubber is an unlicensed Bump 'N' Jump clone. It is a futuristic top-down scrolling racing game where the track has no curves, but narrows and widens. There are potholes, breaks in the roads and islands that must be swerved around or jumped over. There are plenty of other cars abound, which try to run you off the road and can be bumped off the track also.
RACE ACE: is based on 100cc Kart Racing. The Track layout is similar in design to circuits at Rye House and Tilbury, two of Britain's tope specialists Karting venues. Experienced drivers lap at speeds of up to 70 mph often inches from the competitors. Wide slick tyres are used to give the lightweight karts phenomenal corning and breaking capabilities demanding split second timing. Race Ace is designed to reflect the closeness and speed of action experienced by kart drivers.