In 1982 Tang also produced Horace Goes Skiing. In it, Horace must cross a dangerous road teeming with traffic to rent out a pair of skis, à la Frogger, get back over the road and successfully navigate a ski course.
This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions.
Fort Apocalypse is a 2D multi-directional scroller where the player navigates an underground prison in a helicopter, destroying or avoiding enemies while rescuing the prisoners.
In the Aztec empire you were chosen for sacrifice.
A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge".
But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple
Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims.
it is a moral imperative and a two-player mode - unfortunately alternate the players then only from.
the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes.
Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates.
The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.
Arcadia is a 1982 fixed shooter published by Imagine Software on the ZX Spectrum and Commodore VIC-20. It was later ported to the Commodore 64 and Dragon 32.
Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.
The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.
You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.
One of Kōei's first video games, Night Life (1982) was the first Japanese commercial erotic game to hit the market, featuring a series of sexually explicit images, and marketed as a tool to help couples enhance their sex life. An intercourse simulator and part of Kōei's Strawberry Porno series, Night Life is considered to be a precursor for the Bishōjo game genre.
In-game, the player has a limited set of options, including determining the date of a woman's period, a choice of sex positions and the option of how much time to allocate to each one. The intercourse is then displayed on the screen through the 'Let's Fuck' option, and is non-interactive.
American Football is a sports simulation game for two players only. The action starts with a kick-off, after which the side receiving the ball tries to run down the field avoiding being tackled by the defensive team. The offensive team runs interference. The ball may be passed between players, or kicked towards the goal line. After a tackle, the offensive team goes into a huddle, a "play" is picked, and the quarterback receives the ball and tries once again to break through the defensive line. During play, the team members can all be moved at once, or individuals may be moved separately.
The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view