Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into
Close to your outpost in space a group of dormant space termites awkens and starts building a nest. You try to stop the invasion and destroy the would-be nests the termites are building. In shooting the invaders you can destroy them, however, you cannot get rid off the already placed nest blocks as easily since they have to be energized before they can be destroyed. In order to achieve this, you have to shoot a nest block while it is still being carried by the approaching termites. If you have accomplished that the already placed blocks can be shot down - at least until you hit a termite's body and the placed nest blocks will de-energized again.
In this Berzerk-like game you are in a room which is surrounded by several hostile snipers. Just before the snipers shoot at you a door in front of them will open allowing the bullet to pass. It is your task to eleminate the snipers in shooting through the opening doors while your are shot at, dodging the enemies' bullets but still stying to hit your mark. To make matters worse, a monster will respawn randomly in the room you are trapped in whenever you have killed it. After having killed all snipers you move to the next more difficult level.
Spider Fighter is a Space Invaders style game. It is your mission to prevent space spiders from stealing your food reserves which are located on the top right of the screen. The spiders hatch from cocoons which are dropped from the top left of the screen. Since the spiders are able to attack you, your reactions are tested quite soon as you attempt to dodge the enemies and their bullets while trying to shoot them down. If you you lose all your food reserves or your lifes, it's game over. The enemy moves faster the more progress you make in the game.
You are the pilot of plane and try to reach the docking station on the other side of the level. On your way to your goal you have to evade/shoot down enemies and navigate through a pipe maze. You earn points not only for shooting down the enemies but also for staying in the air as long as possible. It is therefore possible to fly through the maze over and over again before flying to the docking station in order to get a beter high score. After having reached the goal the game starts again on a higher difficulty level.
You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
You are a hungry snake and set out to eat apples which appear on the screen. After each devoured apple your snake grows longer. Having eaten ten apples a door to the next level appears. The difficulty of the game lies within the fact that you are not to touch any obstacles within the levels or any part of your ever growing body.
This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
Marauder is a Berzerk-clone with some minor alterations. Similarly as in Berzerk you walk thorugh several screens shooting enemies. But contrary to Berzerk where you could see every enemy right from entering the screen; in Marauder the enemies only appear on the screen when they are in your line of sight. Therefore the player can be surprised by enemies much more easier. The ultimate goal of Marauder is to destroy the power center which has to be found by the player before the timer at the bottom of the screen runs out. After having destroyed the power center, the game starts anew on a harder difficulty level.
The land of Eypt is cursed and it is up to the pharaoh's son to lift the curse. In order to do so he has to wander through the hot desert and collect treasure from ancient pyramids and temples. He will encounter poisonous scorpions, violent thieves who will steal the prince's collected items and the evil and invincible god Anubis himself. To make matters worse, the prince has to fight thirst in finding some of the rare oases scattered throughout the desert. But the prince will also encounter the good goddess Thetis and friendly traders who will give up willingly some of their items in order the help the prince on his quest. Only if he solves the riddle and brings the right items to the Great Sphinx he will eventually lift the curse.
The objective of the game is to save a person trapped in a burning building. In order to do so you have to extinguish the fire with your fire hose. To complicate matters further the fire will spread to the next floors and you only have a limited water supply. After extinguishing the fire you have to allign the ladder of your fire truck to the floor where the person is on so that he can climb to safety. In subsequnt levels the building has fewer floors resulting in a higher difficulty level.
In Planet Patrol it is your misssion to destroy fuel depots of the enemy. You are flying from right to left while dodging oncoming missiles and shooting down enemy ships. In order to replenish your fuel you firstly have to fly into a black ship which will cause a landing strip to appear. After having succesfully landed a truck will refill your ship with fuel. After nightfall enemy ship are not discernable from the background anymore. In order to see them the player has to fire his weapons which makes the enemy ships briefly visible again in the ensuing muzzle flash.
Liberator is commonly described as the opposite of Missile Command. The objective of Missile Command is to defend your bases from a space-based attack. Liberator's objective is the exact opposite, destroy enemy bases as you orbit their planet. Liberator was released by Atari in 1982. The arcade game was not very popular and only 762 arcade machines were ever made.
RealSports Football is a 1982 football video game made by Atari for the Atari 2600, Atari 5200 and Atari 8-bit computer platforms. RealSports Football presents a greatly simplified version of football for play. Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. Also, touchdowns automatically score 7 points; there is no kicking for extra points.
Chopper Command is a video game by Activision released for the Atari 2600 in June 1982. It was designed and programmed by Bob Whitehead.
In Chopper Command the player controls a military helicopter in a desert scenario protecting a convoy of trucks. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below, ending the current wave. The game ends when the player loses all of his or her lives or reaches 999,999 points. A radar, called a Long Range Scanner in the instruction manual, shows all enemies, including those not visible on the main screen.
A player who achieved 10,000 points could send in a photo of the TV screen and receive a "Chopper Commandos" patch.
Space Duel is an arcade game released in 1982 by Atari Inc. It is a direct descendant of the original Asteroids, with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. The player has five buttons: two to rotate the ship left or right, one to shoot, one to activate the thruster, and one for force field. Shooting all objects on the screen completes a level.
The player drives a Formula One car in a time trial on one of four race tracks, each of which has a different difficulty level. Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross. The player views the race from a top-down perspective, and the screen scrolls from right to left. The player's car maneuvers only on a vertical axis, and loses a little speed when it does so. The joystick's button is the throttle: Depressing it accelerates, and releasing it decelerates. Pressing the joystick leftward applies the brake. The transmission audibly shifts as the player's car accelerates and decelerates. Grand Prix is a time trial, and the competing cars are obstacles rather than competition for the finish line. The player's car can easily outpace the other cars, but if it collides with one, its speed drops lower than that of the impacted car. Driving over an oil slick causes the player's car to skid slightly sideways, but does not slow it down. O
A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds.
The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man has the ability to change his