A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.
In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.
F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.
The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.
Red turns to green as Psygnosis go for the pole position with Red Zone: their hell-for-leather bike race simulator. Straddle a mighty machine, kickstart her into screaming action and take control of one of the fastest vehicles on two wheels. Burn rubber as you fight for first place and strive for the thrill of taking the checkered flag ahead of the pack...
Jostling for position, you know that first few seconds of a race could mean the difference between victory and defeat. Sliding through the gears, with the throttle wide open, the leader is in your sights...
Suit up for the ride of your life.
The sets are themed around six different genres of film, and the backdrops, weapons and enemies fit these sections. There is a slapstick comedy played out in black and white (complete with greyscale background) a cartoon with lots of Road Runnering and goofy facial expressions, a Wild West romp, Sci-Fi complete with aliens, and so on. After each platform level you will have to pass through a film scene - piloting a runaway mine-cart, navigating a scrolling shoot 'em up level, or similar.
Plan 9 from Outer Space is a point and click adventure game developed by Gremlin Ireland for the Amiga and Atari ST. It was released in 1992 and published by Gremlin Graphics and Konami. A DOS version was made but only released in the USA and Europe. There were two editions of the game. The rarest one came solely packed with the Plan 9 game, while the other edition came with a VHS copy of the film.
Beamed down to the planet Ixion from the Legion Ship, Cisskei, aspiring Captain Ku-Kabul has to face the dangers and tests specifically placed on this planet in order to prove himself worthy of Leadership. Failing any of these tests will end his career as a Legion-Command Officer... permanently!
To give him a fighting chance, Ku-Kabul is fitted with twin laser cannons and refuelable jet boosters.
Using brains and brawn he must find, collect and use objects to solve the many perplexing puzzles and defeat the hordes of mighty enemies that infest this deadly arena.
3-player parallax scrolling, arcade-speed action and powerful effects combine with total-gameplay addiction to bring you the experience that is Ork!
Are you Ork enough?
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.
Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
Your adventure begins outside the hotel in the Rhylanor Startown. So begins an amazing journey that will carry you through the universe to the secrets of the Ancients. It's up to you and your friends to stop the Ancient site and save the planet Rhylanor before it is submerged in deadly slime.
MegaTraveller 2: Quest for the Ancients features the most sophisticated and advanced character generation system ever developed for a computer role-playing adventure. You can decide a character's strengths and weaknesses by choosing a set of basic attributes that you wish to develop. As well, you're personally responsible for enlisting your characters in a variety of services and careers that help develop their skills and personalities.
The third game in the series combined the gameplay aspects of its predecessors, allowing players to choose between racing opponents of Lotus Turbo Challenge or the arcade-like time trials of Lotus 2. The two-player option was retained and the music selection feature returns (Patrick Phelan's soundtrack to Lotus III spawned many modern remixes). Lotus III also added a third car - a concept Lotus M200 automobile - and allowed the player to choose which one to race with. The game recycled most of the graphics from Lotus 2, but added a number of new sceneries.
A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword.
Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.
The action is viewed from side-on and overhead, giving a slight forced perspective. Control is precise and the ball sticks to your feet to some extent. The only teams included are the eight qualifiers for the 1992 European Championships, and that is the only tournament. You can play either as the nearest player to the ball, or always be Barnes.
Following on from the success of Manchester United, Krisalis decided to apply a similar feel to the football management genre, complete with animating icons found in many of their games at the time. Endorsed by Mr Graham Taylor, soon to be rechristened 'Turnip' Taylor by the tabloid press.