The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another place on the screen. By touching the trees, the player's score increases, as does the value of the pot of gold. Every time the Leprechaun touches a tree, the pot's value decreases though the player's score remains the same. After each level and after every 30 seconds the Leprechaun's speed increases.
Is a arcade game released in 1982 by Stern Electronics. The game has maze-like levels that feature game play that some say feels like the game known as Berzerk which was also released by Stern Electronics.
Alien Garden is set on a scrolling planet consisting mainly of 24 clusters of crystals, representing flowers. You control an embryonic life-form and must ensure its survival and reproduction through up to 20 generations.
The player controls a spy who must make his way up several floors to reach his goal. The player must dodge elevators that move up and down throughout the level
Lost in a network of mazes - in bad company! Everywhere you turn are mechanical monsters who stole your gold. The monsters are programmed to kill, so keep a cool head and a steady hand. Prepare for a battle as you struggle to keep the gold and find a way out alive!
After having reclaimed the High One's lost orb and having become the Lord Lapour in "Odyssey: The Compleat Apventure" you have to face a new meance.
The technically more advanced race of the Atlanteans wants to subdue all of the other races on Earth and it is your task to prevent them from conquering the world.
You are at the helm of a submarine equipped with radar, sonar, depth charge indicators, torpedoes, and fuel and temperature gauges. As commander of the submarine, you must sink the enemy ships before running out of fuel. Once your fuel level reaches 0, the game is over.
Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982.
The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side.
An action game, set in an arcade, sci-fi / futuristic and shooter themes. The aim of the game is to shoot down the invaders before they free their invader buddies from the space prison.
Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).
Germany 1985 is a computer wargame, the first entry in SSI's "When Superpowers Collide". It simulates a fictional conflict between the United States and the Soviet Union.
The game contains two scenarios: "Advance to Combat" and "Invasion".
While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.
Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job.
Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.