Street Fighter II (also known as Street Fighter II: The World Warrior) is an unlicensed port of the fighting game by Capcom, developed by Hummer Team for the Famicom and published by Cony Soft under their Yoko Soft alias in 1992.
A port of "Parasol Stars: Rainbow Islands II" (also known as Bubble Bobble 3) for the NES was published by Ocean in 1992.
Get ready for some finger-searing action as Bub and Bob blast their way onto your computer screen. Use four kinds of elements - Fire, Water, Lightning and Star - to overcome wave upon wave of nasties bent on ending your quest to rid the universe of the evil mastermind Chaostikahn! Whether you play alone or with a friend, stay alert! Your only hope of reaching the final showdown is to unlock the secret of Parasol Stars!
Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends.
Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System. There are four unique challenges in the game, eight-ball, nine-ball, rotation and straight pool. All four are allegedly played according to the professional (i.e. world standardized) rules.
Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame.
Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.
Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing.
What makes Carrier Strike a challenging game, thou
A turn-based strategy game set in World War I, using a similar engine and gameplay system as Battle Isle.
Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences that can be turned off or on depending on a player's choice.
Terrain affects the performance of units during battles adding a little variety factor. The more damage a unit causes to opponents the more experienced it becomes. It has a huge influence on its accuracy and strength. Units have different weapon and movement range depending on the type and the purpose of the unit. Different units are introduced as the game and war progress with more air and sea battles later on. Maps are filled with depots where a player can repair damaged units and factories where units can also be produced. During the game, seasons change with an impact on the terrain and the battles.
Great treasure still lies deep in the abandoned Crystal Mines. But over the years, underground demons have made them deadly. Guide your robot through the mines, destroying demons and gathering great wealth. Or fail, and become history.
Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
You must escape Dracula's sinister castle, find the dark one and drive a stake through his heart. To escape, you must explore the castle and learn its secrets. If you fail, you will join Dracula's brides for dinner, and guess who's the main course!
Dracula - The Undead is a video game released in 1991 for the Atari Lynx handheld system. The game is loosely based on Bram Stoker's novel Dracula and features Bram Stoker in the story as the narrator.
Garry Kitchen's Super Battletank: War in the Gulf, is a tank simulation game. The Game Gear version is simply known as Super Battletank. Both versions were only released in North America.
Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.
A tennis game featuring both an exhibition and a tournament mode. In the head to head exhibition mode, the player can choose their opponent (with the higher ranked opponents being better than the lower ranked ones). The tournament mode allows for 16 different players to compete to become the champion. Both of these modes can be played on either grass, hard, or a clay court. The player can also choose whether to be either a left or right handed tennis player.
Battleship is an NES, Sega Game Gear and Game Boy video game based on the board game of the same name.
Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas?
Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do!
Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead!
The original martial arts adventure continues - all the hard-hitting arcade action is at your command! Battle your way across the globe with awesome special moves and lethal weapons straight from the arcade! Whether it's a swirling Hurricane Kick or a staggering One Armed Head Butt, you have what it takes to crush ruthless enemies in the Double Dragon adventure of a lifetime! Battle across America, China, Japan and Italy to your ultimate challenge in Egypt!
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.
In career mode, the player can choose to fight as any of the game's 10 boxers. They start at rank 10 in the heavyweight division, and fight their way through all the others in order.