A world of epic wonder and whimsical magic. A fantastic world where every character comes alive and every new hallway leads to another wild dream. Just point and click. Soon you'll find yourself shooting down a winding waterway with Rejan Elephant. Click again and you're climbing to the top of the rook tower to great Molly Rhinoceros.
Click on Mr. Rabbit's dresser drawer and moments later you're flipping through the pages of his noisy ABC book. Or you're suddenly transported to dine with that esteemed soul-cat, Mr. Dragon. So let the child in your home become the main character in a journey through an unforgettable land. A land where imaginations run wild and creativity is as close as the next wonderful doorway.
Though officially for children, The Manhole has bright colors, magical locales, and cheerful adventure to delight players of all ages. Follow Mr. Rabbit through the manhole and into one of the most wondrous make-believe worlds you'll ever find. Your adventures under the manhole will take you to many odd p
D.R.A.G.O.N. Force is a turn-based tactics game. During each round, the player assigns orders to the men, e.g. moving, firing or special actions, which are then simultaneously (together with the AI's choices) performed. There is a strategical map (shows the whole mission area) and the closer zoomed in tactical map. As expected, the three fire commands are especially important: the usual direct fire at an enemy, targeting a specific spot or an opportunity fire which gets triggered by passing by enemies. The environment, e.g. hedges buildings, may be used as cover and affects the line of sight.
Balance of Power is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985. The game is notable for engaging the player in brinkmanship.
The goal of the game is simple: the player may choose to be either the President of the United States or the General Secretary of the Communist Party of the Soviet Union, and must lead the chosen superpower for eight years, seeking to maximize "prestige" and avoiding a nuclear war. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses.
This core mechanic is similar to that of Bruce Ketchledge's 198
Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.
The message is simple: co-operate or die!
It's double fun and double trouble all the way in Captain Fizz, the most exciting simultaneous two-player game you and a friend are ever likely to play. It's a whole new world of split-screen, high-speed action, as both of you take on the nasty Blaster-Trons infesting the planet Icarus.
Yup, it's a tough mission all right, but you might just win out with the right blend of co-operation, courage, laser-hot reflexes, practical sense...and brains. The action is fast and furious in Captain Fizz, but if you can't work out the right tactics you'll both be dead meat.
There are 22 levels of savage and relentless action to battle through before you reach your objective, the central computer that's causing the evil infestation. You'll never get there, though, unless you put your heads together and co-operate; your buddy can't do it on his own, and neither can you. This is one program where even the easy games are hard. So remember- united you stand, but divided you fall....
Warni
The 20's in Chicago was a rough time. A time when gangsters ruled the streets, crime was a way of life and corruption was everywhere. Don't sit back and take it anymore, pick-up your machine gun and blow 'em away, but be careful of the innocent women, children, dogs, and cats on the street.
Capone is one of several Actionware adventures that allow you to get into a game like never before. Use your mouse as a gun, or by using the Actionware Light Gun (optional), you can actually shoot the bad guys up to 15 feet away.
You will find adventure and action like never before.