Aunt Arctic Adventure plots you, Charlie the Chimp, and your friend Penguin Pete against Big Borus, the circus owner who has kidnapped your Aunt and forced her to work as a circus performer in the Arctic. In order to save your Aunt from this chilling, frightful scenario, you and your friend must negotiate 50 intricate, extensive levels of mentally challenging, surprise filled, action packed adventure. Along the way you will encounter hostile Eskimos, nasty penguins, and countless other types of diabolic creatures whose only interest is to stop you dead in your tracks before you can rescue your Aunt.
You are the rebel leader and your mission is to crush the government's oppressive systems. Your only weapon is Atax, a small craft which can skim the planet surface. You'll need speed, an agile firing finger and the most challenging terrains will test your dexterity to it its limit.
James Bond: Live And Let Die is a racing video game loosely based on the 1973 James Bond film of the same name where James Bond navigates the stages in a modified speedboat. The game was released by Domark for the Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum in 1988.
Developers Elite Systems International Ltd began writing the game without knowing it would ultimately become a James Bond title. The game was swiftly branded with the usual 007 trappings and titled Live And Let Die as publishers Domark spotted the obvious connection with the film's speedboat chase. Elite also released the game Aquablast (the original title) to the market without any Bond branding.
Alpha-1 is 2D side-scrolling slow-paced shoot'em up game in space, similar to R-Type. The player is pilot of Alpha-1 space craft, he fights against robotic-looking aliens' invasion - aliens invade Earth, and action takes place in space and aliens' lair. The player flies right forward and kill all enemies on screen. Alpha-1 has upgradeable energy cannon, ship can shoot down enemy missiles.
This is the first of a new generation of adventure games from Psygnosis. An adventure game in the classic sense.
Your quest begins in your fathers chateau circa 1920. There you find (or should find) your father's latest invention: a fantastic time machine. Your father is dead, murdered, you are the prime suspect. A letter left by your father leads you to think the real culprit was Richard, his not so faithful servant. But he has escaped to the future using the time machine... who will believe your fantastic story... do you believe it?
You will be presented with many objectives: ultimately you will have to travel through time to collect the fragments of magnetic card to drive the Time Machine into the future. There you will have to... Meanwhile, the immediate objective is to find the time machine... Sorry, a more immediate objective is to find the room with the time machine in it. But its dark... Very sorry, an even more immediate objective is to be able to see where you are going... 3 hours and 250 minutes an
The Aquanaut team has been called in to investigate strange happenings around the Yendor Isles. And as the investigation continues, even stranger events come to light.
Join Commander T.S. Williams and his team of top-notch Aquanauts in an assault on an underwater alien force who must be stopped! Too much is at stake to hesitate.
In the Encounter at Shark Reef, you must fight through deadly jellyfish, swordfish, and sharks. Swimming through these waters is as dangerous as it can get, with every breath depleting your oxymix supply and every turn unveiling additional enemies. Then when you reach a fantastic alien craft, you've only got moments to plant the plasma bomb and get far enough away to escape injury when you detonate the explosive.
In the Labyrinth, you will meet many blood-sucking waterbased aliens- each ready to send you to your maker! With careful blasting and clever strategic moves you just might get through it with some air in your lungs and your skin on your bones.
But watch yourself in the undergro
The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. Also in the C64 version it is imperative to clear the each screen completely of enemies or they will tend to respawn upon leaving and re-entering the screen. Your main task is to find four special abilities and then face the final battle.