The handheld version of Zaxxon is a portable LCD game manufactured by Bandai with a license from Sega. It was released in 1982, and is based on the arcade game, Zaxxon.
This system uses a "double panel" LCD screen, one to simulate the first section of the game (set in space) and another for one of the space stations. Aside from a similar perspective, handheld Zaxxon is very little like the arcade game - the player cannot move upwards or downwards, and many of the memorable scenery in the game (such as the brick walls and turrets) were omitted due to hardware restraints. In essance this turns Zaxxon into a fairly standard LCD shoot-'em-up game, where players move left and right shooting foes before being hit.
The handheld version of Pengo is a portable LCD game manufactured by Bandai with a license from Sega. It was released in 1982, and is based on the arcade game, Pengo.
Very little is known about the LCD version of Pengo, though it is possible that it was not released outside of Japan. It can be assumed it bears some relationship with the arcade game, but as the system is quite rare, nothing has yet been documented.
Dig 'em is a 1-player Dig Dug clone for the Apple II.
The player needs to shovel their war through the dirt, and defeat the monsters which are found underground. Prohibiting this are two separate monster types, who will continually chase the player around. The player carries an air pump, which can be used to inflate the monsters to the point where they explode. Furthermore, rocks are scattered throughout the earth, which can be used to squash monsters. If the monsters do not find the player for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. The player advances by killing all monsters on the level. The player has a total of 4 lives, and it's game over when all are lost.
Dawn Patrol is a one-player real-time 3D flight simulation game that uses wire-frame style graphics to display opposing aircraft and terrain. The game puts you in a cockpit that features a simplified two-dimensional instrument panel. Your main instruments are an altimeter, compass, and airspeed indicator.
Cyberchess is a 1-player chess teaching and playing tool based upon a mechanical chess playing machine.
Based upon a series of four previously played games between chess grandmasters, the player must set up their own chess board and follow along with these games. Gameplay consists of multiple-choice questions, where the player tries to guess the move the grandmaster player made next. If the player gets the move correct, they are rewarded with points. If they guess incorrectly, they are docked points based upon how poor their move was in relation to the the grandmaster. The score is followed through the game, with the player ultimately being rewarded a final score based upon their chess game.
The object of the game is to guide the protagonist, named Zzyzzyxx, through a moving maze of bricks to collect gifts and bring them to the fair-haired Lola, the object of his affection. Zzyzzyxx is opposed by the evil trio by the names Boris, Bluto and Smoot, also known as the Rattifers. These three will try to intercept Zzyzzyxx as he makes his way through the maze. He can collect a helmet in the maze, which can be used to imprison a Rattifer inside a brick, or to break a brick in the row above to move through the maze. As the levels progress, Zzyzzyxx must avoid crumbling bricks, rising missiles, and dropping bombs. The game has a 1up player score and laps tallied at the top of the screen.
War of the Worlds is a Cinematronics arcade game released as a conversion kit for Star Castle. The game features battle against the three-legged aliens from the classic H.G. Wells novel.
Congo is an action game where the player is in control of a raft that is floating down the Congo river. Taking place after a ship wreck, the player's task is to rescue his ship mates who are stranded along the shore as well as on islands in the river. One survivor can be picked up at a time and has to be dropped off at a safe harbour before time runs out.
Gold Rush is a 1-player wild west themed arcade game for the Apple II.
The player controls a small character who can move in the 4 cardinal directions. The player moves about a small wild west-themed screen, with the goal of excavating gold from the four mines on the left of the screen. The player arrives via railroad at the right of the screen at the beginning of the game, with the goal is to pick up sticks of dynamite, and place them next to the four mine shafts on the left. The player must avoid Native Americans near their teepees and soldiers guarding their fort. There is also a dangerous grizzly bear who can take the player's life. Claim jumpers haunt the mining sites, and like to return the player to their starting zone.
In Lazer Silk, you play as a spider who rules over an elliptical web. Flower petals, flies, and wasps will intermittently blow in from a central vortex, and deposit themselves in your web. The spider can move across all quadrants of the spider web, and gains points by collecting flies and flower petals. If they are not cleared quick enough, they will leave a hole in the web which can not be traversed. If the spider touches a wasp, they will lose a life. Other spiders will descend vertically through the web, and they must be avoided. Small chewing insects will invade the web, and chew pieces out of your home. There are even enemies that incessantly chase the player.
An interactive art project programmed in Zgrass for SIGGRAPH '82. The game is housed in an arcade cabinet, and was described by the artist as an "artistic video game". It has been exhibited at the Ontario Science Center.
A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
Cosmic Raiders is a side-scrolling shoot 'em up where the player's space ship can move both left and right and there is also a radar showing the locations of enemies. In every level four bombs are dropped along with a number of fighters to ensure the bombs reach the surface of the planet. The objective of the game is simply to clear all the enemies and get the highest score possible. For every two bombs destroyed an energy star that the player can collect will appear. By picking it up the player's ship is energized with an invincible energy shield. Once all enemies have been cleared from one level the game moves on to the next.