The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure.
In the City stages, bounce falling stockbrokers into the ambulance. In the Maze stages, collect sacks of money and avoid tanks. Can you save the world economy?
Karate is a video game for the Atari 2600 originally published by Ultravision in 1982 for NTSC systems, then re-released in the latter half of the 1980s by Froggo. Supposedly the game was designed by black belt Joseph Amelio. In 1991, Digital Press chose Karate as one of the worst Atari 2600 games of all time.
A variety of the game Blitz, an earlier VIC-2 game which itself was an clone of Atari's arcade game Canyon Bomber. Gameplay has the player drop bombs over a city to clear an area that you can land.
Originally released as 'Bomb Buenos Aires', the game's theme was developed early in Jeff Minter's career, "intended as a tongue in cheek" response to the then ongoing Falkland Island, where buildings with small Argentinian flag's and the "Rule Britannia" play if the plane landed successfully. Written complaints and negative press would lead to the game quickly reissued and amended into "Bomber" or "City Bomb" as it's know today.
Bomber was one of the earliest games developed by Minter under Llamasoft.
Abscam is one of many Pac-Man bootlegs. Based on FBI's controversial Abscam sting operation, it was developed by GL and published by US Billiards in 1982.
Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.