The gameplay revolves around piloting a rescue helicopter into hostile territory and rescuing hostages. Enemies like birds, fighter jets, and even ammunition fired from various weapons can harm the player's helicopter. Saving more hostages than the scenario requires will allow players to collect extra points. However, losing a lot of hostage will lead to a loss of continues; regardles of how many lives the player has during that time. This is to simulate a mission failure and/or becoming a SNAFU.
StickMUD is a free, medieval fantasy game with a graphical user interface and a depth of features. You are welcomed into the game world with maps and dashboards to complement your imagination. Join a guild and learn the ways of a Bard, Fighter, Mage, Necromancer, Ninja, Thief, Healer or Priest. Train skills in both craft and combat aligned with your guild. Participate in frequent game-wide events to earn points exchanged for gold, experience or skill training. Heroes and villains alike are invited!
The Dimensional Stone, which is required to maintain balance in the world of starship pilot Mark was stolen. The king finds a hero to retrieve the stone; using the "Fuzzical Fighter" to transport the player's character into enemy territory.
Towns are visited in-between stages to provide the player with weapons and artificats that are bought with the in-game gold currency. Players can choose to backtrack to either to previous stage while staying at the inn or to a stage that he has not yet explored. They also have access to three different kinds of healing spells: Riken (minor healing), Rikento (normal healing) and Rikentaru (major healing).
Despite being a mechanical object and not a creature, the Fuzzical Fighter has magic points that can be replenished while in the towns. The Fuzzy Fighter itself resembles a spaceship with a mechanical tail at the end.
You play the role of the last fighter pilot remaining and must protect a convoy of HUGE spaceships from 32 waves of attacking aliens.
Several ships in the convoy have forest domes that supply the fleet with food and oxygen. The player is tasked with protecting these domes from alien squadrons that launch increasingly frequent attacks on them. When a dome is under attack, a warning sound alerts the player to the threat and if it isn't met within 15 seconds, the dome is permanently destroyed. If all the forest domes are destroyed, the fate of the convoy is sealed and the game ends.
The game grants the player freedom to move around the convoy at will, but collision with any part of the fleet results in the loss of a life. Familiarity with the convoy layout is paramount to protecting it. Upon completion of a level the player is instructed to carefully dock with the largest ship in the fleet to re-fuel. Once successfully docked, bonus points are awarded for every dome left intact.
A radar at the top of the screen
4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.
You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.
Xak Precious Package: The Tower of Gazzel is a fantasy role-playing video game developed and published by the Japanese software developer MicroCabin. The game is a direct sequel to Xak: The Art of Visual Stage and Xak II: The Rising of the Red Moon. While technically being the third installment of the series, The Tower of Gazzel is a side story taking place between the events of Xak II and Xak III.
This is a Gauntlet-like game: lots of action and magic, with items to collects, and many dungeons to free from monsters. The game is also viewed from an isometric perspective, typical for the genre. Choose one of four characters to battle your way through dungeons and castles, or play with a friend in a 2-player mode
Rohga: Armor Force is a run and gun/platform hybrid arcade game.
Two years have passed since the military occupation of New York City in 1999 and since then Ragnarok - the organization responsible for the events - have disappeared following their air borne destruction. During that time, mech technology has been the boom of future military projects worldwide with the biggest factories residing in Oceania. These mechs become the main target of Ragnarok when it resurfaces and claims the military factories and cities of Australia and New Zealand. Their plan is to apparently use any and all of the deadliest mechs that have not yet reached completion to their chaotic liking.
Football International is a top-down soccer game with eight national teams to choose from. The player can either participate in an exhibition match or in a knockout championship. Other options which can be set is the time a half-time lasts and if the own team uses a more defensive or offensive lineup. The game itself consists of the usual dribbling, passing and shooting. Normally the camera closely follows the ball carrier, but when a wide shot is performed it zooms out and shows the whole playfield.
Palamedes II is a puzzle game and, as it sounds, the sequel to an obscure NES puzzler. The object is to throw one of the player’s dice at a die with the same number or one away. When you clear a die, it is added to the player’s poker-like “hand” and the bottom of the screen. When you’ve got a winning hand, you can use it clear multiple lines at once. The game has two modes: Mode 1 is a survival mode and Mode 2 is a screen-clear mode.
The intro shows us Iraqi terrorists breaking into an U.N. military camp escaping with the stockpile. Now it's the turn of the British agents Agaippa and Dausus to catch the terrorists and secure the stockpile.
This is a classical "Drive & Shoot" game. You are controlling a red sports car, driving down a narrow road, shooting every car on the road while trying to avoid the enemy's gunfire and various obstacles on the road (The story tells us, it's a chase through hazardous countries like Saudi Arabia, Iraq, Thailand, South Africa and more).
The difficulty increases from stage to stage. While in the first stages there is almost no hostile activity almost all cars will start shooting you on sight later in the game. Even worse, there are helicopters and jets going to attack you too. Various obstacles on the road will make it harder to keep the upper hand on the street. These obstacles range from cones, to mines and even rather large rocks. Finally there are various intersections where always one will lead into a dead
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.
The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two.
Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compar
Violence Fight received a sequel in 1991, which was technically released after Street Fighter II, but according to internet lore only three weeks part the two. Internet sources also claim that this update was originally called Violence Fight II in Japan, but there is no solid proof to that claim. The only available versions are named Solitary Fighter. It's generally the same game, although the two bosses from the original are playable here. When fighting in the wider arenas, mostly female mooks keep appearing one at a time to support the main opponent, which are taken out with a few hits, but nonetheless very annoying. The bonus rounds add a bear to the tiger, but both fights now take places in cages with bars so thick that it's sometimes hard to see what's going on.