The Journey to the West tells the story of the fourteen-year pilgrimage of the monk Xuanzang, one of China’s most famous religious heroes, and his three supernatural disciples, in search of Buddhist scriptures. Throughout his journey, Xuanzang fights demons who wish to eat him, communes with spirits, and traverses a land riddled with a multitude of obstacles, both real and fantastical. An adventure rich with danger and excitement.
Global Champion follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques.
Pornographic adventure game developed by Cocktail Soft in 1994.
Dengeki Nurse 2 begins where the previous game ended. The heroes of the story, the young doctor Tanchi and his sweetheart, the lovely Kirara, are enjoying a peaceful moment... when an explosion reminds them that the evil organization Black Cross has not yet been defeated. One by one, the powerful "nurses" - agents with super-powers - are sent to deal with Tanchi, Kirara, and their friends, and the only way to stop them is to use Kirara's own super-power - turning into the "electric nurse"!..
One day, Kunio had been the practice dodgeball, Satomi Momozono, the passionate cheerleader at Nekketsu High, spots Kunio and informs him of the upcoming Nekketsu Volley Ball Club tournament. Again blinded by his desire to win the prize, Kunio drags his pal Riki along to compete in the volley ball tournament.
Tenshi No Uta: Shiroki Tsubasa no Inori is a video game published by Nippon Telenet Japan for the Super Famicom in 1994. It is the third episode in the Tenshi no Uta RPG series, but is not a true sequel to the first and second episodes previously released on the PC Engine.
Hat Trick Hero 2 is a Japan-exclusive video game for the Super Famicom. A North American release Super Soccer Champ 2 was scheduled, however it was canceled.
The game permits players to play soccer on an international level with all the national teams that took part in the 1994 FIFA World Cup, except the inclusion of Japan instead of South Korea.
Most of the text is in Japanese; including the players' surnames. Eight different players can become the captain of the player's team and the team can use one of five different formations (4-4-2, 4-3-3, 3-5-2, WM and libero). All of the formations are used in modern day soccer except for the WM formation (which saw common use in England during the 1930s). The star player (captain) chosen kicks a shot (super shot or hyper shot) that pushes the goalkeeper into the stands, just like in Hat Trick Hero. Exhibition, world league (similar to a World Cup tournament) and Taito Cup (24 teams to beat) are the three possible variations in the game. After beating all the 23 national
A young knight and priestess is on a mission to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils.
Ghost Sweeper Mikami (GS美神) is a video game released only in Japan for the PC Engine Super CD-ROM² in 1994 by Banpresto. It is an adventure game with card battles.
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet.
The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the
Galaxia is a PWAD created by Pavel Hodek. It is notable for an extensive storyline (presented in a separate file, story.txt) which serves as the basis of the WAD's design and progression, in an era when most designers did not care about story or theme. It also features a few new sound effects and two replacement music tracks.
Super Ultra Baseball 2 was released in Japan only, as the fourth game in the Ultra Baseball series (known as the Baseball Simulator series in North America)
These baseball titles included some form of "Super League" where pitchers and batters would have special abilities.
Baseball Simulator 1.000 (1989, NES), also known as Choujin Ultra Baseball
Super Baseball Simulator 1.000 (1991, Super NES), also known as Super Ultra Baseball
Ultra Baseball Jitsumeiban (1992, SNES) NPB licensed.
Super Ultra Baseball 2 (1994, SNES)
Ultra Baseball Jitsumeiban 2 (1994, SNES) NPB licensed.
Ultra Baseball Jitsumeiban 3 (1995, SNES) NPB licensed.
Based on the anime Creamy Mami, the Magic Angel. The original tells the story of a 10-year-old girl named Yuu Morisawa, who gains a magical ability to transform into a grown-up young woman, eventually becoming a pop star and acquainting the inhabitants of the Earth with the rest of the galaxy. Yuu appears in the game, but is not the protagonist; the player controls four young women in four different scenarios: two of them, Yuri and Aya, on the Earth, and the other two, Ora and Sita, in an alien world, mixture of sci-fi and medieval fantasy. The story goes beyond the original anime by introducing a magical, sacred land known as Finality, populated by fantasy being, and calling the guardians (the four girl protagonist) to bring peace to the galaxy.
Futatsu no Sekai plays automatically for the most part, except key scenes which allow interaction - two, sometimes more choices that have to be done by the player. In many cases these choices are merely cosmetic, or may lead to a different text description and scene.
Aggressors of Dark Kombat offers virtually no storyline to explain its fights. In fact, the prefight conversation sequences show that the fights are not much more than chance meetings. The player's chosen character will advance through a series of stages fighting a series of opponents because he doesn't like the way the other guy looks.
The game is viewed from the side perspective that virtually all 2D fighting games use. One player can fight against a computer-controlled opponent, or two players can fight against each other. Each character's life bar appears on the upper left or right of the screen, depending on starting location. A timer is located between the two life bars. When one character is drained of energy or the timer runs out, the match is over and the character left standing (or with more life, if neither characters were drained of energy) wins.