In the year 3826, the Galactic Federation is at war with Jamil, an enemy from outer space, and unarmed planets are being destroyed one after another by Jamil's vicious fleet. Meanwhile, Star Arthur Mirvac descends on the planet Mephius in search of the legendary sword Raysword to crush Jamil's ambitions...
This game is known for being a very early adventure game, and for releasing on three cassette tapes. It uses a both kana command input and cursor selection.
Tranz Am is a ZX Spectrum video game released by Ultimate Play The Game in 1983. The game was one of the very few Spectrum games also available in ROM format for use with the Interface 2.
The game involves driving around a post-apocalyptic America, collecting eight trophies, avoiding natural hazards and kamikaze cars which attempt to crash into the player. The player has a limited supply of fuel, which must be topped up by driving over petrol pumps. The game was written by Tim and Chris Stamper.
You must press any key to start the game. It will then ask you if you want to use Keyboard or Joystick. After that section, the game will start.
The aim of each level of the game is to kill all of the floaters, the orange/magenta ball-like things that roam the maze. To do this you have one weapon on your side - an infinite supply of bombs. When you drop a bomb, they are automatically primed, and will explode after just a few seconds.
So to kill the baddies you must get close enough to them to within the range of the bomb, drop it, and quickly run around a corner to make sure you too are not caught in the explosion. The bombs will destroy any floaters that are caught in the blast, and also certain sections of wall that are in the way, reducing the
playing area to open landscape.
More and more floaters are added each level, and the game does get quite difficult. You can also only drop one bomb at a time.
Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers.
Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action Controllers. Stealing is also possible.
Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly.
Box art is fan made.
Rocky Super Action Boxing is the first licensed video game based on the popular Rocky film series. The game is based on Rocky III and was designed by Coleco. In the game, the player can play as either Rocky Balboa or Clubber Lang in the game, either against the computer in a one player game, or against each other in a "Head to Head" two player mode. There is also a "Demo" mode if the player wants to watch Rocky and Clubber Lang fight.
Since Rocky Super Action Boxing is one of the later ColecoVision titles released, it includes a pause feature for the game.
Each boxing match consists of, according to the skill level chosen, two, five, ten, or fifteen rounds each lasting one minute each. During gameplay, the player's movement is restricted to three positions or "lanes" vertically, and from each player's side of the ring to the front of their opponent horizontally.
The 4 button controller allows for (independently) offensive hits to the body or head, defensive blocking for the head and body, and ducking.
Points ar
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
"Bounty Bob" continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.
On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field.
The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.
Serizawa Hachidan no Tsume Shogi is a 1982 arcade game by Sega. It was subsequently ported to the SG-1000.
The arcade version is extremely rare and poorly documented.
A colorful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.
As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.
If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.
A level is over once all of the eggs have been collected and all of the chickens killed.
Beyond the Tesseract is a text based adventure game developed in 1983 by Canadian author David Lo for the TRS-80. The game was notable for its unique take on the genre and approach to mathematical entities and abstract concepts.
The educational program is intended to analyze the addition, subtraction, multiplication, and division questions with answers from 0 to 18 typed in by the player manually. Correct answer gives the player 10 points and wrong answer takes 1 point from the player. Fay is a woman, who should be guided by player's knowledge in arithmetic to the top of a structure, containing 15 stages. Correct answer transfers her to the next question in each of the 4 basic operations levels. Additional two levels are combinations of two and four operations. Highest score is stored to beat it up, and a list of wrong answers can be displayed or printed for the analysis.
Haven't heard of Dragon's Lair?! Well, you play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon! Originally released in the summer of 1983, Dragon's Lair has solidified itself as a cultural icon in gaming.
Interactive Laser Disc space battle game with computer-generated overlaid graphics. Control a space craft to defend against attacking enemy waves then destroy the enemy command ship. Huge explosions. Video images are from a Toei film - Message From Space.
Navigate the Robop character around a 3-D perspective playfield while shooting enemies and gathering items for points. Avoid the Inchworm since it will steal your hands!