Fax is a trivia game which asks questions about a number of topics, including: General Knowledge, Sports, History and Entertainment. This was released by Exidy in 1983 and written by Vic Tolomei and Larry Hutcherson hopeful to play on the Trivial Pursuit craze as it was released over a year earlier than the registered Trivial Pursuit versions (produced by Bally/Sente).
The game came in what was essentially a jukebox cabinet (complete with a woodgrain finish), which lent itself to possible markets outside of the typical arcade setting. It had a 9-inch monitor mounted in the center, logo on the bezel itself and a row of buttons on each side of the screen to accommodate two player simultaneous play. Fax used unique compression to hold nearly 3700 questions in as small of storage as possible. Exidy also sold several EPROM replacement kits that provided new questions but they are nearly impossible to find today.
Mouser is UPL's answer to Nintendo's Donkey Kong. As the cat protagonist, you must rescue your sweetheart from a gang of bad mice. Your girlfriend is held captive on the top of a series of platforms, and before you can reach that platform, you must capture a number of mice, after which a ladder to the top appears. The mice will try to hinder you by throwing items at you; on the first level, they throw flower pots, later on they throw spanners and bombs. Also spread out on the levels are fish, which will speed you up and grant you limited invincibility.
Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders.
Big Ted has to run around the melon field to collect all the fruit to advance to the next level. Meanwhile he has to avoid the nasty dingoes who will terminate him upon contact and take away one of his three lives. Ted can defend himself by picking up fruit to throw at the Dingoes to stun them for a few seconds, but the dingoes can also pick them up and throw back at him, which can prove fatal. Thrown fruit is wasted and thus can not be used as further projectiles or to increase the score.
The protagonist is one of the few survivors of the attack on the Corillian planet by alien pirates. Driving a well-equipped spaceship with long-range sensors, he hunts down pirates, whose forces consist of spaceships scattered across a sector of space.
The player must take control of the Chemic, a small black atom with red spikes which must adhere itself to passing Moleks (which come in four different colours: cyan, green, pink and yellow) in order to duplicate the patterns shown in the centre of the screen; if a Molek adheres itself to the Chemic incorrectly, the player must press the reject button to throw it away. The singular enemy in the game is the Atomic, a malevolent clump of balls which moves randomly around the screen, and will kill the Chemic if it merely touches it - however, the Chemic can counter-attack by adhering itself to a Power Molek (which are slightly larger than the regular Moleks, and first appear in the game's second world: once the Chemic has adhered itself to one, the adhered Moleks will spin around rapidly, and their speed will decrease to denote the nearing of the Power Molek's ending time limit). But the Atomic has a nasty habit of splitting up and reforming in order to cover more ground, and even the Power Moleks cannot match up to t
On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police? and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.
The Snowball 9 was eqipped with robots which were to prepare Eridani A for colonization. But being suddenly awakened from hibernation, you realize something has gone wrong...
In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them.
Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf: Rescue in Gargamel's Castle, whilst the third platform stage is essentially a Space Panic clone.
"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2]
Eight invaded areas must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who are being lead away.
The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.